I know I'm going to be flamed for this since my elitist and hardcore ideology and opinions are widely unpopular among the casual majority on Bungie.net but I will attempt to bring light on yet another cheese strategy found by the ever so cleaver Destiny community. The [i]No Knight Strategy[/i] as many of us know is a cheese strategy in which Ogres are weakened but not killed until after Oryx is staggered in order to skip the task of killing the Light Eater Knights. As you're skipping a raid mechanic, this is not a legitimate strategy, but is merely a cheese, on par with knocking Atheo off the ledge in Vault of Glass or the bridge in Crota's End. I don't believe cheeses should be condoned by the community or the developers. Just like in games like WOW, I feel cheesing and/or exploiting should be punished by a short temporary ban with your raid gear and completion taken away. Bungie should at the very least fix this exploit so raiders will be forced to complete it legitimately and possibly one day, follow in the steps of more hardcore and competitive games where etiquette, competition and difficulty is proudly embraced. Please debate, fellow Guardians and please be respectful to other's opinions.
[b]EDIT[/b]: I'm not going to be able to respond to everyone. The haters are flowing through the gates once again. I asked for it though. lol
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I think you've mistaken the word 'Cheese' for 'Strategy'. Similarly to doing Golgoroth with only one Orb, beating the Templar by cleansing your team instead of killing the Oracles, or doing a boos fight like the Saber fight while crouching in the corner to avoid Phase 3: these are all different ways to fight the bosses. They're strategies, in comparison to a cheese. A strategy is a different approach to a fight. A cheese is purposefully belittling and ignoring multiple mechanics in a fight, like pushing Atheon and the Templar off the edge, jumping Lanterns in Crota's end, the Bridge skip in Crota's end, or trapping enemy spawns in PoE. The no Knight strategy does not skip mechanics. It puts the timing of those mechanics so closely together that their affect cannot occur, if done CORRECTLY. When doing the No Knight strategy, if you kill an ogre too early, or don't reach your bubble fast enough, the night will get the bubble, causing it to be a failed run. It's simply a different approach, with its own challenges, possibilities, and failures.