First and foremost, the ideas I am going to post are not my own and full credit goes to [b]naga007[/b] for the clever creations he suggested. I am writing this in the feedback section as I would like the Bungie personnel to read it and see if it is a viable future DLC addition. If anyone from bungie likes it, please respond and let us know what you like and what things you might change. I will be sure to forward any Bungie feedback to the person who thought it up.
[quote]This is an idea for the creation of a Fallen themed class for our Guardians. The class is only selectable if you choose your Race as Eliksni (Fallen), while also being the only available class to Eliksni.
I was thinking the name of the new class would be either Risen, or Redeemed. (Whereas the enemy Eliksni's are still known as Fallen)
Their class items would be called Capes. They'd be stylistic similar to Hunter cloaks, but minus the hood. Due to Eliksni having four arms, their extra arms will be part of their hit box, unless they have the Docked perk (see below) equipped. To account for their larger hit box, they will have slightly more base health.
[b]Privateer - Solar Subclass[/b]
[b]Grenade Column[/b]
[spoiler]Incendiary Grenade
An explosive grenade that catches enemies on fire, causing additional damage over time
Thermite Grenade
A grenade that sends forward a burning line of fire
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger[/spoiler]
[b]Jump Column[/b]
[spoiler]Leap
A mix between Lift and Double Jump
Higher Leap
Upgrades Leap for even greater height
Controlled Leap
Upgrades Leap for better directional control while in the air
Double Leap
Upgrades Leap with a third jump[/spoiler]
[b]Super Column[/b]
[spoiler]Scorch Cannon
Upon activating your super, you pull out a Scorch Cannon with 3 shots
(NOTE: while super is active, no bonus damage resistance is granted)
Timed Explosives
Holding the shoot button upon firing delays the explosion until the button is released. Also causes the shot to stick to surfaces
Engine of War
Scorch Cannon has increased blast radius, lasts significantly longer and gains 2 additional shots
Buccaneer
Double-tapping the crouch button while your super is activated allows you to blink evade
[/spoiler]
[b]Melee Column[/b]
[spoiler]Solar Gauntlet
Knock back your enemies with a heavy Solar Melee strike
Inferno
Solar Gauntlet now ignites enemies, causing damage over time
Brimstone
Killing enemies with Solar Gauntlet causes them to explode
Ashen
Taking damage slowly recharges Solar Gauntlet[/spoiler]
[b]1st Attribute Column[/b]
[spoiler]Devil Banner
Training focused on battle recovery and toughness
Wolf Banner
Training focused on speed and toughness
Winter Banner
Training focused on battle recovery and speed
[/spoiler]
[b]1st Perk Column[/b]
[spoiler]Heatseeking
Your Scorch Cannon shots will alter its flight path to seek out your enemies
Death Metal
Kills with heavy weapons have a chance to generate orbs of light
Trapper
Kills with your Tripmine automatically recharge your grenade
[/spoiler]
[b]2nd Attribute Column[/b]
[spoiler]King Banner
Training focused on all attributes
Rain Banner
Training focused on maximum recovery
Exile Banner
Training focused on raw speed
[/spoiler]
[b]2nd Perk Column[/b]
[spoiler]Overhaul
Your heavy ammo capacity is increased
Docked
Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges
Blisterd
Immune to any damage over time debuffs[/spoiler]
[b]Archon - Void Subclass[/b]
[b]Grenade Column[/b]
[spoiler]Override Grenade
A non-lethal grenade that causes any Shanks or Servitors caught in the blast radius to fight for you
Scatter Grenade
A grenade that splits into many submunitions and covers a large area with explosions
Smite Grenade
A grenade that calls down a focused torrent of void energy (Void equivalent to the Storm Grenade)[/spoiler]
[b]Jump Column[/b]
[spoiler]Leap
A mix between Lift and Double Jump
Higher Leap
Upgrades Leap for even greater height
Controlled Leap
Upgrades Leap for better directional control while in the air
Double Leap
Upgrades Leap with a third jump[/spoiler]
[b]Super Column[/b]
[spoiler]Summon
Activating your super summons a stationary Servitor that fires upon your enemies
Feeding Aura
While your Servitor is active, it will give off an aura. Allies inside of it will constantly grant bonus ammo from the current clip from the reserves.
Replenishing Aura
While your Servitor is active, it will give off an aura. Allies inside of it will constantly regenerate lost health
Fortifying Aura
While your Servitor is active, it will give off an aura. Allies inside will be granted with an overshield [/spoiler]
[b]Melee Column[/b]
[spoiler]Choke
A powerful Melee which temporarily stuns your enemies
Priest of Light
Killing an enemy stunned by choke generates an Orb of Light
Firm Grip
Enemies killed by your Choke explode.
Helping Hand
Using Choke on a revivable Guardians Ghost instantly revives them at the cost of your Melee.[/spoiler]
[b]1st Attribute Column[/b]
[spoiler]Devil Banner
Training focused on battle recovery and toughness
Wolf Banner
Training focused on speed and toughness
Winter Banner
Training focused on battle recovery and speed
[/spoiler]
[b]1st Perk Column[/b]
[spoiler]An Eye for an Eye
Being damaged by a Melee instantly recharges choke. Being damaged by a grenade instantly recharges your grenade
Heretic
Killing Fallen charges your abilities more quickly
Primordial
Increases the radius of your Servitor's aura.[/spoiler]
[b]2nd Attribute Column[/b]
[spoiler]King Banner
Training focused on all attributes
Exile Banner
Training focused on raw speed
Scar Banner
Training focused on toughness at all costs.[/spoiler]
[b]2nd Perk Column[/b]
[spoiler]Reaper
Picking up an Orb of Light while your super is fully charged has a chance to instantly recharge Choke
Zealot
Ability kills grant a brief overshield.
Blink Evade
Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/spoiler]
[b]Scavenger - Arc Subclass[/b]
[b]Grenade Column[/b]
[spoiler]Shock grenade
A standard Arc-based Elinski grenade that sticks to surfaces.
Skip Grenade
A grenade which splits on impact, creating multiple projectiles.
Web Grenade
A grenade that emits a Web field that slows enemies (grenade equivalent of a Web Mine).[/spoiler]
[b]Jump Column[/b]
[spoiler]Leap
A mix between Lift and Double Jump
Higher Leap
Upgrades Leap for even greater height
Controlled Leap
Upgrades Leap for better directional control while in the air
Double Leap
Upgrades Leap with a third jump[/spoiler]
[b]Super Column[/b]
[spoiler]Shock Katanas
Upon activating your super, you are granted dual Shock Blades that unleash a spiral of Arc energy around you upon attack. You are, however, more susceptible to Arc damage.
Free Runner
While Shock Katana is active, you are granted a massive agility boost.
Kills with Shock Katana regenerates lost health. However, this lowers the increased armor gained by activating your super.
Silent Fang
While your super is active, you will gain invisibility.[/spoiler]
[b]Melee Column[/b]
[spoiler]Shock Dagger
A Melee that delivers a jolt of Arc energy
Pocket Knife
Grants an additional Melee charge.
Rogue
Kills with Shock Dagger instantly recharges it.
Looter
Kills with Shock Dagger has a chance to grant additional special ammo.[/spoiler]
[b]1st Attribute Column[/b]
[spoiler]Devil Banner
Training focused on battle recovery and toughness
Wolf Banner
Training focused on speed and toughness
Winter Banner
Training focused on battle recovery and speed[/spoiler]
[b]1st Perk Column[/b]
[spoiler]Jury Rigged
Increases your reload speed with all weapons.
Dreg Strength
Increased Sidearm magazine size, damage, fire rate, and stability.
Shrapnel Munitions
Picking up ammo causes your Grenade to recharge more quickly[/spoiler]
[b]2nd Attribute Column[/b]
[spoiler]King Banner
Training focused on all attributes.
Scar Banner
Training focused on toughness at all costs,
Rain Banner
Training focused on maximum battle recovery.[/spoiler]
[b]2nd Perk Column[/b]
[spoiler]Munitions
Increases how often you find primary, special, and heavy ammo.
Docked
Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges
Blink Evade
Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/spoiler]
EDIT: some minor balancing changes are on its way. Please check back later if you'd like. If there's anything you think should change, don't be afraid to point it out.
PRIVATEER EDIT: decreased starting amount of shots for Scorch Cannon from 5 to 3. Added a note regarding the lack of bonus armor while super is active.[/quote]
NOTE: if you wish to see any edit he might have made since I posted this, here is the link to his thread:
[url]https://www.bungie.net/en/Forum/Post/172546593/0/0/1[/url]
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I've said this to many posts like this, and I love this idea! You clearly put lots of thought into each of the subclasses and it would be dope as -blam- to see this in game! However, as much as I wish they would, I don't see bungie implementing this into the game :/ keep it up though! Get a job on the dev team!!