There are 3 new exotic armors per class.
Titans: one good, one average and one very meh (meh one's exotic perk is also just a renamed sunsinger perk).
Hunters: one good one (which just grants a subclass perk), two others which some defend but for the most part are far too situational to be useful.
Warlocks: all pretty average and situational. Extra glimmer chest piece, another subclass perk granter (which is probably the best of the three), and the extremely meh stag which may look menacing, but is only even decent in trails when you're the best on your team.
It's hilarious how much of a letdown this "new beginning" was. Of the 9 new exotic perks, the majority of the ones used simply grant subclass perks. Then look at year one stuff... Holy shit. So much variety! Saint 14, armamentarium, ruin wings, peregrine greaves, obsidian mind, void fang vestments, HoPF, nothing manacles, bones of eao, celestial nighthawk, symbiote, don't touch mes, khepri stings...
So many EXOTIC things. Cool and interesting. Obviously there were duds, but I think we can all agree Y1 had some much cooler stuff.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.