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#feedback

Edited by FreakingElite09: 11/9/2015 11:03:52 PM
38

The First Curse: A few FACTS that players (not Bungie) need to realize about it.

When it comes to The First Curse, I agree that it needs tuning, but most people are saying things about it that aren't true. That doesn't help your case with Bungie. So here are some solid facts about The First Curse: 1. It has more ammo than Timur's Last and Ill Will. Both of which share the First Curse's stats and both of which hit like trucks. First curse has one more round, allowing for 11 shots against a boss, and the death of 8-11 enemies at a faster rate than an auto rifle because it's one bullet for one enemy when you're talking about tier 1. I do it all the time. 2. The base range of the weapon is medium for a hand cannon. The effective range is the longest of any hand cannon. At 290, this gun STILL puts out higher damage than my 293 Ace of Spades and my 295 Hawkmoon at medium to longer rangers. Hawkmoon not including Luck in the Chamber and Ace in the Hole. Combined with the First Curse perk, it's practically a scoutcannon. Bungie had to be careful with that kind of advantage. 3. The Dead Eye perk combined with the +2 agility gives it the best mobility of any primary outside of the The Last Word. I don't think that was an accident on Bungie's part, but I actually saw a post claiming this gun has limited mobility. Really? 4. It has ridiculous target acquisition. It has to be up there with the highest. I spend most of my time with The Last Word, and this gun locks on. I can move all over the place and keep my opponent in my sights. I suck at Crucible and if I can get 13 kills using just this weapon with no super, and no heavy, it def doesn't flat out suck. Need fixes: This gun could become OP fast if Bungie makes the wrong tweaks. It needs three things though without a doubt: 1. It fires blanks at times. That's just flat out broken.I"m well within short-medium range and nothing. No damage. Nada. 2. Buff the accuracy. Range is useless if your shots won't connect. Damage fall off is so huge now it would be okay to give this gun the old handcannon accuracy and even zoom 3. The First Curse Perk needs to activate on hit not kill. That's the equivalent of a damage boost in many situations, and it will help with boss fights. It won't make the gun op in Crucible. I can explain, but I don't have time to explain because I'm tired. Players need to keep the first list in mind when arguing for this weapon. The second list is for Bungie. I'm as passionate about this weapon as I was about The Last Word. I really enjoy them both. The Last Word is the reason I kept playing long after I exhausted the content. It even made me enjoy PvP when that was never my thing. Yes I'm a fanboy, but I started as n00b who just enjoys the programing on these weapons and got better with them. Sometimes, that's actually what's needed too. Edit: Forgot this tidbit. It needs a different sound. Give it the same sound as its sister, but with more of a boom and less pow. Edit: now that im rested im gonna explain. Once at a certain rang, this gun is effected by the HC damage drop off. That means it roughly does the damage of a scout rifle to the body. Maybe a little more, but it only has 8 in the mag. Very slow firerate, and takes 3 headshots to kill at close range, so more at scout range. Id bet that allowing the first curse perk to activate on hit would not infringe on a scout rifles strength at all and it would give the First Curse the boost it needs to nudge it a little further into exotic territory.

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  • I TRIED to like this gun. It now has a home in my vault. Its range and accuracy really aren't as impressive as I'd hoped, my ace of spades has better stats. What really kills this gun for me however is its god awful slow as hell reload. With its fast reload perk it is still slow, even with that AND gauntlets that help hand cannon reload it is still far too slow. Like I said, into the vault it goes.

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