I see on the forums so much this "no knight strategy" for oryx. from my experiences with no knight strategy it's kinda obvious it's pointless. The idea is to have no knights, but the amount of shit going on with no knight strategy almost guarantees a wipe. Between: Ogres shooting you, and ads it's not the best idea. Since there is no resing there is no place to die and with so much stuff shooting you just doing it with knights is much better. Normally you can kill ogres, run to the aura and turn around and kill the Knights that are left. Have 2 people up on the daughters platforms. The end.
Ever notice how glitchy oryx is on hard? I've seen him clap his hands and not kill, instantly kill on the bombs he shoots at you, no dialouge for bombs, bombs not disappearing and everyone dieing instantly midrun for no reason. Cause of death: ?
My connection to destiny was fine, usually i never see lag.
Everybody has a opinion and that's fine. [b]You don't have to insult me or others because you don't agree[/b].
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Beat oryx on hard 7 times. 4 no knight , 1 time normal with 2 dedicated ogre killers on top and 2 normal strat. In my opinion both ways are equally as challenging and really depends on the individuals doing their respective jobs on time. I personally like both but lean towards the no knight because when it's done correctly there is less variability. One key is that the guardians on the platforms sit down on the back and don't shoot the ogres at all so to not draw agro. I also like both because this game is so repetitive and mixing it up helps. The one constant in teams that fail is ego's. People are too worried about their strategy being the better one they do not actually give 100% effort on the host's way and that is what really leads to wipes.