JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
10/31/2015 5:26:41 PM
58

Titans Need To Be Balanced For Trials To Be Fun

Please note that before yesterday I thought that Sunbreakers were perfectly fine in PvP. But I've realized that the ugly truth is that Hammer Of Sol is too powerful in 3v3 situations. HOS is not too game-breaking in 6v6, as any competent team can focus fire on the Titan and kill him without too many casualties. But when there's only 3 people even able to fire at the Sunbreaker, and the Sunbreaker has 2 teammates probably right behind him to help, Hammer Of Sol is usually an instant win for a round. While Bladedancers ran rampant in HoW, they could be easily countered by 2 people with Shotguns or Snipers, and they needed to be used in close range. Sunbreakers, on the other hand, can kill you at any range, and regain health when they do. This is why Golden Gun and Stormtrance are the most balanced PvP supers as of right now, because they have no health regeneration and other downsides, such as low movement speed for Stormcallers and no armor for Golden Gun. [b][u]WHAT I PROPOSE TO DO[/u][/b] I think that two changes need to be implemented to balance HoS. 1. Prevent sprinting and lower movement speed while HoS is active. 2. Make Hammer Projectiles do splash damage to the Sunbreaker. These changes would easily balance Sunbreaker. Decreasing movement speed would allow someone to flee from the Sunbreaker if he or she had no backup. The self-inflicted splash damage would mean that the Sunbreaker could not just fling Hammers at the ground to kill someone in close-range. This would make the HoS Super more of a mobile sentry turret of sorts. The Titan would still be able to cause tons of destruction, but he would have to stay back from the fray, and if someone wanted to come in and Shotgun the Sunbreaker, the Sunbreaker would kill himself if he was damaged by the Shotgun and fired a close range Hammer, thus making the melee ability more viable. TL/DR: Sunbreaker is too strong in 3v3 elimination. I have provided what I think are the best fixes to HoS above. Thanks for reading and I look forward to the discussion down below.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Any super that can take out a team in one hammer is OP. Just saying. We heard the super pop, tried to scatter, one hammer was threw and we lost the round. Still won the game though. They weren't all that good.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon