[b][u]Hammer of Sol is OP[/u][/b]. It needs some changes. Keep in mind that the changes should be in [b][u]PVP ONLY[/u][/b].
Hammer of Sol has [b]55%[/b] damage resistance. [b]5%[/b] [b][u]higher than any other super in the game[/u][/b]. This allows a Sunbreaker to survive any super in the game, except for those that last 2 seconds, i.e. (Nova Bomb, Fist of Havoc) It can also survive a headshot from 1000 Yard Stare. No other super in the game can ever survive this impact. It kills all other supers with full armor builds, but leaves the Hammer of Sol with some health. Well, the Titan is the tank class, so [b]maybe[/b] that's
somewhat understandable. [i][u]However[/u][/i], Hammer of Sol makes kills way too easy. Tracking hammers, the blast radius of a rocket, insane range, no damage falloff, every hit is a one hit kill. It has 2x Hammers than GG shots, and still one shots everything with even more ease, and damage resistance. Nothing about that is fair. I run as fast as I can when I hear the clank, and still I get crossmapped by a hammer. It can kill any other super even with a full arnor build. It also heals from any ability kill, and kills with HoS are extremely easy. That being so, as long as you get kills, and aren't touched by Nova Bomb or Fist of Havoc, you are [u]invincible[/u]. These facts show that [b][u]Hammer of Sol is overpowered, unbalanced, and simply unfair[/u][/b].
[b][u]CHANGES[/u][/b]:
[u]Damage resistance[/u] should be reduced to 50% so it can't survive the highest impact sniper headshots, or a GG shot.
[u]Healing Ability[/u] should have a 5 second cooldown so that rapid kills don't make HoS invincible.
[u]Blast radius[/u] should be tweaked down so that one hammer can't wipe a whole control point like a rocket would.
[u]Hammer count[/u] should be 6 max. That is 2x as much as GG (without the exotic), and the hammers still one shot.
[i]In conclusion[/i], in the current state, [b][u]Hammer of Sol is OP[/u][/b]. These changes would make it fair.
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Quit comparing HoS to GG two completely different supers, closest thing it can be compared to is Radiance. I've been taken down 1 shot by GG, Rockets, and Snipers... WITHOUT subclass armor, with on the other hand is survival by a sneeze. So we get 5-7 hammers with perk and only when we can spam them. Me in crucible, I get off 3-4 which seems fair to me. Tracking hammer... ya'll are on something if you think this perk turns it into a Hammer of Truth, it simply doesn't, a proximity is required before it lazily decides to hang a left or right, up down is kinda nuts though. Simply put it's not point lock throw kill. HoS is not OP What is OP is the number of exotics granting all sorts of good shit to the other classes. What do we Titans get? Helm of Inmost Light grants 2 but you can't use Unstoppable with it because Headstrong bugs it out and Immolation Fists. Titans need love too
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Edited by Iront Mesdent: 11/6/2015 8:13:59 PMI think that radiant sunsigners are able to survive the 1000 yard stare headshot since they have the same armor resistance percentage as the HoS. However, they get this resistance through a perk. HoS get it standard. Ok. Let's say that it is normal. Sunbreakers are supposed to tank this amount of damage because it is their main ability to be tanky. Then why their super has simply a better range, explosions radius and base damage than the sunsigner? Hammers almost OHK everything while grenades simply don't. Fusions can, yes but they require to be attached to someone compared to the Hammer. Even though it's quite easy to pull off, it's still harder than throwing a hammer in a general direction. Ok so let's say it's normal that the HoS has a great damage output and armor because it's part of their super ability. Well, Hammer of sol is a super that allows movemet throughout the map and has a very good duration and allows it to be used in a variety of situations overtime, similar to a bladedancer, GG, stormtrance, sunsigner. Which makes it reliable in every situation. So what is the conclusion? Hammer of sol has too much going for them. Simple. [b]TL;DR[/b] here is a comparison for you simple minded people: FoH: DMG:High Armor:Mid-high (high with unstoppable) Versatility/range/duration: low GG: DMG:Mid-High Armor:Low V/R/D: Mid-High Voidwalker: DMG:High Armor:Mid V/R/D: Mid-low Defender: DMG:Low (none) Armor:High V/R/D: Mid Sunsigner: DMG:Mid-low (gun damge and grenades are pretty weak compared to other supers) Armor:Mid-high (High with radiant skin) V/R/F:High Bladedancer: DMG: Mid Armor:Mid-high V/R/D: Mid-high Stormtrance: DMG: Mid Armor:Mid V/R/D: High Void Bow: DMG: Mid high Armor: Mid V/R/D: mid low (Mid-high with quiver) Note: shuts super without killing anything and slows target Sunbreaker: DMG: Mid-High Armor: High V/R/D: High For reference: a rocket explosion is considered Mid on this scale. A rocket direct hit and explosion is considered Mid-high.
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I agree
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House of Shit?
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I used to think the a 5% damage reduction would be the Doctor's order, but I keep thinking about it and cannot come up with a reason why Hammer of Sol should grant any damage resistance at all. Remove damage resistance and leave the class as is and see what happens. Cool downs and moving things around will ruin it. Damage resistance is what's breaking the class.
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You have summoned me
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Edited by CoxWagon: 11/6/2015 6:25:49 PMHey man, they have the least damage resistance, if they had 55% damage resistance then sniper rifle headshots wouldn't kill them. So in that first sentence you made your whole post invalid. Btw, I use all characters, and all the supers are balanced fine.
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Sunsinger has fireborn which is 55% damage resistance. That paired with flame shield makes it the only class that can solo tank a Sleeper Simulant shot. SS deals more damage than a 1000 yard stare headshot. Also hunters can go invis and are the only class that can remove themselves from the radar. Plus fastest class in the game. Point being that all classes are OP in a certain way - especially when certain perks and class builds are used. Sunbreaker super is awesome but it is in no way as invincible as you make it sound. I know that I've been killed while in my super tossing hammers.
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Arrr Ya ready, scrubs? Aye, Aye, Bungie!!! I can't heeeeeeaaar yoooouuuu!!! AYE, AYE, BUNGIE!!! Oooooohhhhhh.... Who lives in the raid area under the reef? Sponge-Boss Nerf-Pants! Annoying and glitchy and laggy is he? Sponge-Boss Nerf-Pants! If useless materials are something you wish... Sponge-Boss Nerf-Pants! Then join mid-raid, and whine like a b*tch! Sponge-Boss Nerf-Pants! Sponge-Boss Nerf-Pants, Sponge-Boss Nerf-Pants, SpongeBooosssssss NerfPaaaaaaaaants! .........And this, ladies and gentlemen, is what biologists call a "scrub". They are most commonly known for their ability to cry loudly. They are often found on the forums, trolling to get their favorite food, simply known as "attention". They thoroughly enjoy crying for nerfs, and then crying about the consequences of the nerf after the fact. This one seems unusually stupid, however. Unusually stupid scrubs commonly attack anything that disagrees with them verbally, but physically left alone. Regardless, please keep your hands, feet, arms and legs inside the tour bus at all time. Continuing onward, I believe I see the common "hater" just a short distance ahead...... ............................................................................ "Dear Bungie, Rock is over powered, paper is fine." -Sincerely Scissors
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It's not op. You are just a scrub
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Agreed.. Hos is just a pain in the butt
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I would agree the extra health is understandable for the tank class, I think taking away jump ability during Hos so titans can't skate down any class would be fair.
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OH MY GOD A 5% INCREASE IN ARMOR OH MY GOD OH MY GOD THATS SO UNFAIR NERF NERF NERF REMOVE SB FROM DESTINY NOW.-OP
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Let's not.
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Dude I've killed a Sun breaker with a side arm before.
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No TITAN confirmed. Leave the game now.
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Edited by Grandeurysm: 11/6/2015 3:26:07 PMDuh idiots just use celestial nighthawk it one shots any little shithead Titan using hammer of sol! (I've been waiting for a great pvp use for celestial nighthawk and here it is) hammer of sol does need a defense nerf but until then just kill them celestial nighthawk! XD
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I agree on the armor and health regen nerf, nothing more. I main a Titan, we don't use as many hammers as you may think.
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Arrr Ya ready, scrubs? Aye, Aye, Bungie!!! I can't heeeeeeaaar yoooouuuu!!! AYE, AYE, BUNGIE!!! Oooooohhhhhh.... Who lives in the raid area under the reef? Sponge-Boss Nerf-Pants! Annoying and glitchy and laggy is he? Sponge-Boss Nerf-Pants! If useless materials are something you wish... Sponge-Boss Nerf-Pants! Then join mid-raid, and whine like a b*tch! Sponge-Boss Nerf-Pants! Sponge-Boss Nerf-Pants, Sponge-Boss Nerf-Pants, SpongeBooosssssss NerfPaaaaaaaaants! .........And this, ladies and gentlemen, is what biologists call a "scrub". They are most commonly known for their ability to cry loudly. They are often found on the forums, trolling to get their favorite food, simply known as "attention". They thoroughly enjoy crying for nerfs, and then crying about the consequences of the nerf after the fact. This one seems unusually stupid, however. Unusually stupid scrubs commonly attack anything that disagrees with them verbally, but physically left alone. Regardless, please keep your hands, feet, arms and legs inside the tour bus at all time. Continuing onward, I believe I see the common "hater" just a short distance ahead...... ............................................................................ "Dear Bungie, Rock is over powered, paper is fine." -Sincerely Scissors
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If the thousand yard was solar, is it still a 2 shot kill?
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Nightsalkers gets shade step shotgun combo and suppression grenades for melee. Stormcaller gets the option of adding more time to their super, making it last longer then any other while attacking. And crazy distance melee. Sunbreaker has the option of providing enough defense to have 1% of health after getting shot in the head during HoS.
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I've been sniped out of HoS from black spindle at full health and Max armor