I am a fan of Destiny, but I am by no means blind to the changes that have been made. While some changes are controversial to say the least, I agree with a few of them. There are, however, several changes/concerns I have a big issue with.
1) The variable light system, as I call it. Where gear drops at varying light levels (normal raid, hard raid, etc.). Bad implementation and one that was outright unwarranted. Etheric light was a step forward....this is a massive step backward. Anyone who says: "If you are complaining about KF raid drops you clearly never grinded VoG", is delusional. The grind is worse than it has ever been. It's artificial, brutual, and down right not fun. This is by far the biggest issue with Destiny right now IMO. At least in VoG or even CE you knew when you got that drop it would be of max light. Not so now.
[spoiler][quote]We heard you liked RNG, so we RNG'd your RNG so you could RNG your RNG....[/quote][/spoiler]
2) Reputation gains. Who, what, when, where, and why did this need changing? It's nonsensical at best..... Blatant idiocy if you ask me.
3) Loot in general. Something feels "off". I can't pinpoint it to any one area in particular, but it just doesn't feel right.....drop rates and perks alike. For this, I'll harrow back to my days as a Diablo 3 player. Similar to my Destiny "carrier", if you even want to call it that, I started that game back in Beta. Being a huge D2 fan, I was hooked....but something was off. Drops were abysmal and even when you got a legendary, it was often scrapped for material due to bad rolls. It took the D3 dev team 9 months to get their act together, which ultimately resulted in the firing of the original game director. Why? His vision did not align with the players. It took them roughly two months and several patches to get the game back on track to where it should have been on release. The changes were jaw dropping, and that's all I will say about that.
[spoiler]Go try and farm Grasp of Malok, you will see what I am talking about with regards to poor drop rates and random perks.[/spoiler]
I'll conclude my observations in my 3rd line item with this little excerpt from a now infamous Kotaku article. Why would I quote this? Because I firmly believe this change would overwhelmingly save Destiny from itself:
[quote]In December of 2014, Diablo III director Josh Mosqueira and a few other members of his team at Blizzard came to Bungie for a talk, according to two people who were there. The parallels were uncanny; Diablo III had launched to commercial success in 2012 but saw a great deal of criticism from fans thanks to randomized loot, frustrating online DRM, and a lack of endgame content. Both games shared a publisher, Activision, that thought Destiny could redeem itself in fans’ eyes the way Diablo III eventually had after its release.
“They basically came in and said, ‘Look, here’s our story of developing Diablo III and then bringing in [the expansion] Reaper of Souls,’” said one person who was at the Blizzard talk. “They were saying, like, ‘Hey, random numbers are not fun—dice rolls are not fun. You can give the illusion of randomness, but you want to weight it towards the player… The only point you have to deliver on is that when people leave your game—because they will—when they leave your game, they need to be happy.’”[/quote]
Do you know anyone who has left Destiny happy or at the least only mildly disappointed? Evidence suggests most that leave Destiny are in a tyrannical rage over the games "systems"....
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