There are just as many guns to choose from, and I use about the same amount as I did before the burns:
Year One:
Fatebringer/VoC/Vex
Party Crasher/Icebreaker
Rocket launcher(Didn't get Gjally until late)
Year Two:
ToM/Zhalos/Hung Jury
1,000 yard/Conspiracy
Terminus
You could actually take the ToM out of that list if you factored out the two fights I use it for (Daughters/Oryx).
One other thing you'll notice. The difference between the number of burn-weapons I used last year and this year is exactly [i]one[/i], and that's only if I'm using the Hung Jury in a fight like Totems or to not kill too many adds at the Warpriest. Otherwise, I have burns in every slot still in year two.
I'm sure if you asked everyone to make their list of five primaries, the variety wouldn't be that much better than year one. Light level has done more for diversity than burn nerfing, because someone will use the 310 gun they have until they can level up the 300 gun they love.
Burns only made a serious contribution when dealing with enemies with shields. There are lots of enemies without shields that burns didn't do anything for.
Who has shields? "Tougher" opponents. Giving them a shield was just a way to make them bullet-spongier, but with an out. When they got upset too many people had the "out", what did they do?
Rather than think of a way to increase the complexity and nuance (like say, making a fourth, non-elemental shield, giving some mobs an ability that debuffs elemental damage for 30-60 seconds, etc), they take the easy way out and once again [i]nerf instead of build[/i].
The go-to answer is always to take away.
It's faster.
It's easier.
It only hurts the players.
But every candle they extinguish makes the game a little colder, a little dimmer, and there are brighter games on the way.
The Fallout is coming.
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