Question: could they have solved the problem of five guns with burns ruling the game by creating [i]more[/i] options with burns fit players to choose from?
This game almost always chooses "take it away" or "nerf it" as the answer. They've deliberately ignored the Diablo team's advice of leaning towards the players, and the backlash is warranted.
Games are supposed to become better and more enjoyable as time goes on. This one does not.
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Great reference here to the Diablo lesson, agree they are completely missing this and the "fun" factor is getting penalised heavily. Bungie here us please
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Edited by iPeeWheniLaf: 11/5/2015 1:52:07 AMNo one complained about those guns being used all the time. Now, there are plenty of guns to choose from, even with them not having burns. The reason why they took burns off of primaries is because it made things wayyy too easy. You cant just make a ton of primaries, with different burns, just so people can have a variety of primary guns with burns to choose from instead of just using a few chosen ones. With no burns, you have a much larger variety and it makes some things more challenging. The guns that they complained about were rightfully nerfed. Yea, they didnt have to nerf black hammer or IB before the new expansion but having to use those all the time was like a crutch to everyone. It took the challenge out. Theres a ton of guns to choose from now because primaries dont have burns anymore and the meta is a lot better than it was. Is meta absolutely perfect? Far from it....but its a lot better than "choose from these 5 primaries" for PVE or "Thorn/Last Word" for pvp. I think the game is ten times better than what it was.
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Edited by fROSTSHOCK!: 11/5/2015 3:42:13 PMThere are just as many guns to choose from, and I use about the same amount as I did before the burns: Year One: Fatebringer/VoC/Vex Party Crasher/Icebreaker Rocket launcher(Didn't get Gjally until late) Year Two: ToM/Zhalos/Hung Jury 1,000 yard/Conspiracy Terminus You could actually take the ToM out of that list if you factored out the two fights I use it for (Daughters/Oryx). One other thing you'll notice. The difference between the number of burn-weapons I used last year and this year is exactly [i]one[/i], and that's only if I'm using the Hung Jury in a fight like Totems or to not kill too many adds at the Warpriest. Otherwise, I have burns in every slot still in year two. I'm sure if you asked everyone to make their list of five primaries, the variety wouldn't be that much better than year one. Light level has done more for diversity than burn nerfing, because someone will use the 310 gun they have until they can level up the 300 gun they love. Burns only made a serious contribution when dealing with enemies with shields. There are lots of enemies without shields that burns didn't do anything for. Who has shields? "Tougher" opponents. Giving them a shield was just a way to make them bullet-spongier, but with an out. When they got upset too many people had the "out", what did they do? Rather than think of a way to increase the complexity and nuance (like say, making a fourth, non-elemental shield, giving some mobs an ability that debuffs elemental damage for 30-60 seconds, etc), they take the easy way out and once again [i]nerf instead of build[/i]. The go-to answer is always to take away. It's faster. It's easier. It only hurts the players. But every candle they extinguish makes the game a little colder, a little dimmer, and there are brighter games on the way. The Fallout is coming.
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Lmao everyone uses smite of merrain or the dead orbit scout, those are the only 2 legendary primaries ppl use. No variation to ppl's loudouts whatsoever
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There are a ton of guns? Are you kidding me? You know how long it takes to infuse one gun to a decent level above 300? Back in year one I had a variety of guns to choose from to complete end game content. Now all I have is a raid primary, black spindle, and a raid heavy.
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Im saying it in the sense that not everyone is using FateBringer and gjallarhorn. Theres a large varietybof guns being used by everyone
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Well not everyone has fatebringer as it was one of the most sought after guns, and it seemed like 50/50 on the gally. I feel so limited from this dlc since they took away content. Raid is any primary or ToM, black spindle or 1000ys, raid heavy weapon. No other guns are needed.
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They removed elemental primaries because they removed encounters where burns mattered. The only burn modifier is sometimes in the nightfall apart from a the few shielded enemies out there. And your argument of they replaced yr1 guns with yr2 counterparts only suggests that there are just as few choices as there were yr1. There will always be a meta in this game and I fail to see the wide variety of weapons and armor you speak of. Not that it matters because as I stated we just don't need elemental primaries so I don't see how it could adversely affect the game to still have them, not to mention the fact that particular perk sets are really what set some of the yr1 primaries off, elements just being the icing on the cake.
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The problem is now that its no longer fun