Comparing Destiny to a bunch of single-player games that don't need to maintain servers?
Destiny might not be an MMO, but they do need to keep up enough servers up for an MMO amount of players.
I can name a few games with expensive, $25 DLC every 2-3 months AND micro transactions(even less-than-cosmetic ones) ESO is one such. I've seen people spend $25 on a horse.
Granted, ESO has dedicated servers that hold many more players each, they also charge a considerable amount more for each item in the crown store than Tess Everis does in her store.
Destiny charges right about in the middle of a single-player game and a large MMO with their DLC and micro transactions, and that's exactly the size of game it is.
I think they're charging right where they should based on the type of game they are honestly.
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