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#feedback

Edited by Utsuro Bune: 11/7/2015 6:31:20 PM
202

Snipers are OP in Crucible. Here's a "short" reason why:

Video:To all those saying "Shut up shotgun nub. You can't make dis post unless you use the OP weapon U make argument against. U can't snipez , cuz you barely even use dem." Snipers have may be the most skilled, but do they really have a high learning curve in Destiny, if not, a learning curve at all? Let's see why I believe they need nerfing: -The ridiculous impact snipers can one shot revived enemies, completely ruining the point of over shields on revives -Very High Target Acquisition makes head shots extremely easy to get -Little to No Recoil allows for follow up shots to be extremely easy with little to no effort -No Sway, allowing players to be completely agile and spam fire while maintaining targets -No velocity limitations (Why would bungie add Hakkë weapons with velocity buffs, yet there are no limitations/mechanics to make this relevant? This applies to all weapons) -High rates of fire (Similar to scout rifles) -Head shot hit boxes are big, allowing for ridiculous one shot kills that shouldn't happen (Neck, shoulder, ect) -Semi high ROF snipers with all listed above.... Really, Bungie? -Conspiracy Theory-D -Can outgun regular CQC weapons because of all listed above -I recommend Nerfing the salty community as well. Nerf cries are running rampant on things that don't even need it. (In short, don't always listen to the bitching unless you actually looked into it.) Other than that, they're completely fine and only skilled players can use them, right? (Obvious sarcasm) No, but seriously, something needs to be done about this. Anyone else agree? [b][i][u]I'd love the community's feedback.[spoiler]Open opinions and actual feedback in Destiny? Lel. Not from this shitty community.[/spoiler][/u][/i][/b](Ocean wave of salt water incoming).

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  • Ok, I know what you're saying about the whole "I got revived only to get my head blown off thing," I get that. BUT, you can't really blame snipers for that. As a sniper in this game, and someone who does this (as well as it has happened to me) the issue isn't the sniper, but rather instead of having a over-shield (with apparently no armor boost in the head area), players being revived should have at least a two/three second immunity. The idea is not to let the other team get a revive at all, so killing a guys three seconds after he's revived isn't, or shouldn't be a hard task.

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