originally posted in:The Rebel Squadron
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I think I speak for the entire destiny community when I say I'm outraged that their will be no more burns on primary weapons . What's the point of hard and heroic kings fall raid ? What's the point of going to the lighthouse ? It seems like every time destiny makes changes to improve the game we take steps backwards . Weapon diversity is an important matter but when I'm in PVE all I mainly use in my primary slot is the zhalo supercell . I don't think having burns on primary weapons ruins the game . In year 1 I used a wide range of weapons not just Fatebringer or VOC . We need to have the option to use guns we like with elements we want on them .. So In regards to elemental primaries, instead of removing them, we should be able to make guns with elemental damage. Xur should sell items that we can use to add elemental damage to our weapons. They couldn't be universal, they would have to be specific to what gun that you're using I.E. Hand-cannon, auto-rifle, scout-rifle, and pulse-rifle. Call them "elemental essences", or you can get fancy with it. Then you can introduce equitable elemental shields, in which Solar>Void, void>arc, arc>solar and non-elementals would do a lowered but equal amount across the board and vice versa. Tell me that isnt a million dollar idea!
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I'd like to at least see one of each type (maybe a void handcannon [upgraded Word of Crota] and a Solar pulse rifle). And I'm fine with them being exotic; if you want an elemental primary, that's the prive you pay. Also, I think it would be cool if there was a quest that would allow you to put a burn on No Time to Explain, maybe something involving the Exo Stranger. Given the amount of effort involved in getting it, you should be able to make it awesome in the way you want it.