So, one thing that has me hung up at the moment is thus, a large portion of pvpers use pulse rifles, mostly red death, nirwins mercy and now no time to explain (guilty as charged) and to me at least, this in itself is an imbalance, but really, why so many pulses?
I see most posts that complain and outright state that pulses are OP get slammed, badly. Is this just folks defending their new favorite weapons, or are they on the right track? If 80%+ of crucible uses pulse rifles, doesn't this show up that imbalance? If the common consensus is 'just use a pulse rifle yourself' doesn't that indicate a bad balance?
Honestly, I can't make my mind up here, I've started to use high stability PRs and tlaloc (depending on the map/team) and it certainly doesn't make me a godlike scrub, but the proliferation of pulses, and the general consensus on countering PRs is to use one yourself (to a much lesser extent, scouts are offered up as a viable counter too) confuses me.
To conclude, I'm not saying PRs are OP, they definitely aren't weak, but I can't come to a strong formulated answer to 'are PRs OP?' So come forth, educate a scrub. I'll also save you some time looking up stats: I'm terrible, and should feel bad.
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Edited by Hagalaz-27: 10/30/2015 3:24:50 PMHere's my take on the whole weapons mess (and remember, this is only how I think of things, not how I think everyone should think, or what Bungie intended for us to think. Everyone's entitled to their own opinion, right?): I think of pulse rifles as being more like modern-day assault rifles with the selector permanently set on "3-round burst". I can't empty my magazine at CQB-range threats as fast as I can with full auto, but I can accurately hit things farther out with ALL of the bullets I fire. Destiny auto rifles are NOT CoD/MW/real-world assault rifles, they're really more like an SMG (yes, even the high-impact ones. Think of the Thompson SMG or Kriss Vector in .45 ACP). I use these if I'm indoors or if I'm anticipating multiple threats suddenly appearing at short ranges. If I slow down my fire rate (Focused Fire, or by manually feathering the trigger), I improve my chances of hitting things farther away with more bullets because recoil isn't affecting shot placement as much, but it'll never hit as far as a pulse rifle or scout, because of the rounds being used (PDW or pistol rounds). Scout rifles are a weird bag. Some of them are like modern day DMRs like the Mk 12 Special Purpose rifle. They're basically an accurized assault rifle that handles like it's running on rails if you keep the selector switch on "SEMI". Others are more like an old-school semiautomatic battle rifle from WW2. They hit harder but have more recoil per shot. Hand cannons are the Destiny version of the large-game hunting revolvers that come in .460 or .500 Smith & Wesson. They have a slower rate of fire because of recoil, but whatever they hit, they destroy. Sidearms are like modern-day semiautomatic pistols. Not as much impact, but big enough to handle the trash. Something I'd like to see in Destiny's future would be a rifle with select fire that behaves like a scout when the switch is on "SEMI", behaves like a pulse rifle when the switch is on "3", and behaves like an auto rifle when the switch is on "AUTO", all by hitting a button (or two button combo) on your controller to toggle fire mode, instead of having to go into the inventory and switching weapons. Edit: and yeah, I don't pay attention to the actual weapon's in-game 3D model, either. I haven't done that since Halo: Combat Evolved gave us a small pistol that behaved like a battle rifle and was intended to be the main weapon, and a large assault rifle that behaved like an SMG that was intended to be a CQB backup. (Model) size matters not. Heh...