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Edited by chucklenoris: 2/8/2016 1:37:34 PM
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Monster Talk

This forum list is for discovering monsters and strategies to use against them, Edit (2/8/16): I will also be creating videos later down the road to give more visual to these posts. Check in every so often to see updates and edits.

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  • Target: Vandal Race: Fallen Vandals are the Fallen's most versatile mob in the Fallen army. Second in numbers only to Dregs/Shanks, and capable of using every known Fallen weapon makes the variants of the Vandal deadly. Most are able to take more than one melee hit and a rare few come with shields or have very high health. They are also just as tactful as a Captain. No matter the house, no matter the situation, you will find Vandals supporting the front with range or melee aggression. They can cloak and both cloaked and non-cloaked versions are capable of anything. All depends on the situation; event, quest, boss, and bounty. The can be found backing up Dregs, protecting Captains, and/or run the front line attach with Shock Blades themselves. In some houses they are the first line of defense for a Kell and are extremely dangerous. The different versions of the Vandal are as follows (includes cloaked and non-cloaked); Sniper support, Mid-Range support, Melee Support. Snipers use the wire gun and have a very good range. These guys can make or break a fight with targets more, in my opinion, than the other two versions. Reasoning being the extreme range. You pop your head out and boom. When the fight gets tight and shields are down and health is low, these guys are the ones who will get ya. Mid-Ranged support will use any weapon from the shock pistol, shock rifle (the Vandals favorite), or the Shrapnel Rifle (mostly on elites). Mid-Range and Sniper support typically do not engage in melee. Mid-Ranged Vandals will in hopes that their hit will make the target drop back and open up distance between them again. They hit moderately hard and elites are advised to avoid if being chased. None the less the mid-ranged Vandals cover Dregs and Shanks up from or protect Captains. Melee Vandals aren't as common as the ranged, but in quests and events and/or boss fights, these guys replace all lesser beings (Dregs/Shanks) and run the gambit at pushing back targets. They use the variety of blades and daggers and are slightly faster. They hit hard, work in groups, and flank the hell out of their target. Cloaked Melee Vandals are ruthless. Elite versions should be a priority as they will force you out of safe spots or hiding. How to Handle: The Snipers are easily countered with sniper fire. Use LOS to your advantage. They will keep shooting in the last known location to pin down their target. Use this to move around to counter shoot, or to get close enough to handle. Mid-Ranged Vandals love using the Shock Rifle. The projectiles homing in on the target which takes a lot of the aiming out of the equation. This is only bad in large groups or if you are low on health. These guys can be handled with close range gunning or melee attacks. Melee Vandals are a pain. Going toe to toe with one is ok, going toe to toe with several might cost ya, unless you have the swords or exotic versions. In either case take them out normally and keep your distance. Don't tease them with a chase as they can jump right to you. Some grenades are good for CC on these guys. Head is the weak spot and shooting them in the arms and legs will make them stumble. Grimoire: First Tier → 300 Kills, Second Tier → 750 Kills, Third Tier → 1500 Kills

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