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#feedback

10/29/2015 10:44:04 PM
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Riv
Riv

Gear Manager Beta

I feel it's pretty good, however I feel the design of a certain here unnamed website's inventory manager is still far superior. I think seeing one character's gear as dominant and then seeing ALL other gear as opposed to what's in the vault, especially with no semblance of where that gear is (vault/what character) is extremely confusing and non-conducive to moving items easily when switching to a new character. I think a few ways to 'fix' this would be to; 1 Keep the dominant character window on the left, split the remaining screen into three smaller sections, one for each of the other two possible characters and then a third for vault. 2 Have the ability to create loadouts, so one push/click and the character we're changing to has the items we want, both with what is to be equipped to the character and what to be moved and just stowed. I also think that consumables/inventory items need to be allowed to throw in those as well, but that's not super important. 3 The 'maximize light' button should have two options - one to light optimize with what you have on that character and two to optimize from all gear across all three characters and vault. I think that the Beta is a HUGE Step forward in what we need for the evergrowing awesome world of Destiny and that this needs to happen quickly as to not lose the advantage that the aforementioned 'unmentioned' website is gaining. Also regardless of anything else I truly believe the loadouts are absolutely necessary and that they need to be able to be not only createable/editable from the mobile device platforms so those of us who do not have the money to have large setups or have a computer readily available when we're playing to grab our phone/tablet and select the loadout for our second raid run without downtime, or add that tasty new armor piece/weapon we just got from booty stomping Oryx/Crota/Atheon/future unknown. Appreciate you taking your time to read. Also very minor, but in the current layout, i think ghosts should be up with gear and not at the bottom, since it does contribute to light.

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