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10/29/2015 8:51:27 PM
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My one match of Warzone was awesome. My team of randoms sucked, so the objectives were lost fairly quickly, but if you had teams of equal skill level as a whole, you could keep fighting back and forth for a long time. 20 v 20, yet no lag. Multiplayer is RNG based? Lolwtf? Only use those req cards in warzone, and in my one match (with over a 3.0 KD), it took me 10-12 minutes to get enough energy to buy the tank. I'm sure the energy needed for req cards will balance them out, so you can't use them right out of the gate. and Titanfall used burncards.... still a fun balanced game (besides instant titan and map hack)
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  • I was at work, What i meant was unlocking items for multiplayer is RNG based. I had time for one game as well last night by the time i had it installed. After playing it i still don't like the RNG aspect of the cards and what you have access to, but in game it does seem well done. The last couple of Halo games you worked to unlock certain parts of armor, emblems, stance etc... I still don't like the idea of RNG grab bags for custom looks. We have enough of that here with Destiny's drops.Other than that, the game seams great so far

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