It seems that the raids are designed to allow you to progress relatively easy to mid tear, but difficult to top tier. I will use an example with NORMAL RAID: Back when we were all 290-299, doing the raid would drop gear between 300-310, but most of the time it was 302-307. So a guardian could expect something like this:
0 Completed Normal Raids: 290 Light
1 Completed Normal Raid: 300 Light
2 Completed Normal Raids: 304 Light
3 Completed Normal Raids: 306 Light
4-5 Completed Normal Raids 307 Light
6-7 Completed Normal Raids 308 Light
8-10 Completed Normal Raids 309 Light
As you can see, the first 2-3 raids can jump you up to 15 light, but to reach the next 5 light you need like 8-12 more raids. Most people only reached 310 because of exotic engrams/3 of coins. Otherwise, most people would be still grinding normal raid to get to 310 from 307-308.
Now that the Hard raid is out I am seeing the following:
0 Completed Hard Raids: 300 Light
1 Completed Hard Raid: 306 Light
2 Completed Hard Raids: 309 Light
3 Completed Hard Raids: 311 Light
4-5 Completed Hard Raids 312 Light
6-7 Completed Hard Raids 313 Light
8-10 Completed Hard Raids 315 Light
10-12 Completed Hard Raids 316 Light
As you can see, the first 2-3 raids greatly increase a characters light, but further raids see diminishing returns. The raids above represent my observations as well to that of my friends. Also, I am taking into account infusion. It would be interesting to collect data from people to see the light they are achieving after x number of raids. I am willing to bet their data looks similar. I am also willing to bet Bungie knows about this and deliberately planned it to LENGTHEN the GRIND.
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It's sort of like a asymptotic graph. You get closer and closer but never get there.
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Right, I am actually going to attempt to graph this. Check my other post.. https://www.bungie.net/en/Forum/Post/168290716/0/0
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Golgoth cellar