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10/28/2015 7:17:14 PM
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Yeah, this was poorly implemented. As of now, HM drops are the only way to get both exotic and legendary gear to 320.... AND the HM that does drop isn't even necessarily 320. There should some guaranteed (and changed) drops: Glyph: Ghost Shell = 311-320 HM Class Item = 311-320 Players don't want to see this in the endgame loot table once they get a 320 ghost or class item. Put this in the raid table ONCE and let players focus on armor/weapons, which is what we really want. Warpriest: HM SR = 311-320 HM FR = 311-320 HM SG = 311-320 HM RL = 311-320 HM MG= 311-320 No changes here, except the sisters will share an identical pool so players will have more chances to collect each of the 5 secondary/heavy weapons. Golgy: HM Chest = 311-320 HM Arms = 311-320 HM Boots = 311-320 No changes here. He's a brick wall. Getting armors from a brick wall seems appropriate... Sisters: HM SR = 311-320 HM FR = 311-320 HM SG = 311-320 HM RL = 311-320 HM MG= 311-320 This gives more opportunities to at least GET one of each kind of weapon. I personally never even saw a rocket launcher throughout all of NM. Now, players will get secondaries/heavies - but can instead focus on infusing up to 320, rather than simply getting shafted with a 310 HM sniper after 30+ runs.... Oryx: HM Helmet = 320 HM Primary = 320 [i]*May also drop an exotic IN ADDITION TO the raid gear.*[/i] Oryx should drop a guaranteed '320' item since there's essentially no other way to get exotics or other gear to '320'. With each boss/stage having a guaranteed drop, the issue with forever 311-315 BS drop syndrome will go away. People can slowly infuse 1 weapon/helmet up to 320. Oryx is pretty damn hard for most folks if they lack the drops to even challenge him. The drop should reflect the effort/skill required to beat him.
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