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10/27/2015 3:36:14 AM
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Kind of agree with slippery slope but the part about paying for a weapon even though we can get it in game is not even close to pay to win. Your statement would only be true if that said weapon was available for sale only.
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  • I understand what you are saying, and the "definition" of pay-to-win. I do. Another commenter was saying that I am splitting hairs here regarding what's available for sale vs what's available in game... I'd argue you're doing the same here with the verbiage, and ignoring the spirit of the message. This is why I think these terms are nonsense, and serve only to split the community by getting people to focus on the language rather than the guiding principals. Whether it's pay-to-win, pay-to-compete, or pay-to-put-on-a-mask-and-dance, the point the OP is trying to make is that this game is moving into a micro transaction model... In a game where collecting is the driving mechanic, I for one would not want to even have the presence of items, quests, cosmetics or anything for that matter that brings real world currency into play... To me it just innately damages the immersion, ease, and fun I get from the game (as a fairly neurotic Destiny player, I tend to fall on the "collector" side of things, and slowly but surely the list of stuff I won't have will grow unless I fork over more cash.. I realize is my own issue, but it's an issue worth raising)... and at this point I think it's hard to argue that this is the direction they are moving since we've already seen two iterations of micro transactions in a matter of a week or so. That said, if it's no big deal to you or anyone else, good on ya.

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  • I got the spirit of your message, hence I agree, for the most part, that the slippery slope has started. I think you're original post can only be made stronger if that one part about the weapon was removed. Just my opinion. Aside from that, you did bring a point of view I didn't consider from the OP. It made me think a bit. Thank you

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  • Ahh right on, I got you. Much appreciated!

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