Hey you do you, if it works for you and you're group use it! Again my only point here is that there was basically 1 mechanic added to the hard oryx fight and that was the Knights.
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I haven't actually made it Oryx on hard yet..lol...I get your point though. Bungie should come up with ways to increase difficulty that are more than just throwing in more enemies. Prior to HM release they made it sound like it was going to be very different. They talked of giving us 1 more plate to spin, and that they tweaked the mechanics of hard mode, then removed the elements that made those mechanics to give us the normal raid. Yet, the smidgen of changes were so non impacting we had teams completing hard mode only 1hr 20 mins after its release... So that is why I have no problem with this strategy. Bungie didn't offer up much of a challenge with hard mode.