This is not the same as cheesing the bridge or pushing the templar. You are using the built in mechanic of keeping the ogres alive until you need them dead. The knights still get triggered, just too late for them to be effective. Bungie should do nothing to prevent this method from being used. This is similar to the central platform strategy at Crota hard to avoid killing boomers so those wizards wouldn't come out.
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I'm not saying that they should do anything to remove it if you choose to do this method and it works good for you. My only point is that the Knights were specifically added to hard mode so you would have to take the extra 3 seconds to kill it before running to the middle you not doing this is bypassing a mechanic that is all.
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But look at what it requires you to do. Not sure why people would complain about legit strategies people use to overcome new challenges. If this was cheesing the bridge, I would agree. This is not a cheese. I would say this strategy is also filled with more peril. You have to avoid getting killed by those ogres and pray your relic runner is on point. ANY mistakes and its wipe time.
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Hey you do you, if it works for you and you're group use it! Again my only point here is that there was basically 1 mechanic added to the hard oryx fight and that was the Knights.
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I haven't actually made it Oryx on hard yet..lol...I get your point though. Bungie should come up with ways to increase difficulty that are more than just throwing in more enemies. Prior to HM release they made it sound like it was going to be very different. They talked of giving us 1 more plate to spin, and that they tweaked the mechanics of hard mode, then removed the elements that made those mechanics to give us the normal raid. Yet, the smidgen of changes were so non impacting we had teams completing hard mode only 1hr 20 mins after its release... So that is why I have no problem with this strategy. Bungie didn't offer up much of a challenge with hard mode.