Space Magic "Arcane magic can lead to destruction when wielded well enough"
If you couldn't guess by the name, this is a warlock "weapon" that takes up the heavy weapon slot. It looks like an orb that has magic constantly revolving around the core in the menu. This holds one "charge" total, (can only pick up one heavy ammo drop at a time) Has different abilities and changes color depending on subclass. Certain messages also appear on victim's screen depending on subclass.
Voidwalker: Hold left hand in front of screen to see a void orb in palm. Throw a singularity that drags nearby enemies into Oblivion. "Your light cannot escape" will appear on victim's screen.
Sunsinger: Hold left hand (palm facing up) as small flame appears. A medium ring of fire rises from ground. Any enemy that escapes still has slight burning effects. "Fires of hell rise" will appear on victim's screen.
Stormcaller: Hold left hand (palm facing down) while fingers arc with energy. This will bring down large lightning bolt that has AoE 1/3 size of Fist of Havoc. "Zeus is not amused" will appear on victim's screen.
Perks
Tier 1: Getting kills with this grant bonus damage for weapons with elemental damage that matches subclass.
These seem a little OP but they are one use only. And they all can be easily countered.
Voidwalker: The pull is stronger the closer you get, so don't run towards the singularity or stand still. If you do get caught, try sprinting away. However, get to close and you have no chance.
Sunsinger: The burning is very intense so don't stay in one place for too long. If you do escape, seek shelter, the after burn doesn't last too long.
Stormcaller: Standing in the AoE will grant you instant death! The AoE is small so run when you see rain, your only two second heads up!
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