Destiny Hot Fix – 10/28/2015
Created by Destiny Dev Team Oct 24 2015
2.0.1.7 - The one about Sunbreaker and the salt storm.
[b]Weapons[/b]
-Fixed an issue where Husk of the Pit drops were happening again
-Reduced the accuracy and range of the Vex Mythoclast
-Removed Hammerforged perk from the Suros Regime
-Pulse rifle base damage buffed by 11%
[b]PvP[/b]
-Significant armor reduction while Hammer of Sol is active(99.9%)
-Hunters will now gain an overshield and invincibility when hit by Hammer of Sol
-Added an extra arc bolt grenade charge to blade dancer class
-Blade dancers are now always invisible
-Hammer of Sol can now only be used once per game and requires a two game cool down after use
-Golden Gun now has 500% aim assist and penetrates through walls
-Removed Warlock melee range and added it to gunslinger subclass
-Ward of Dawn can no longer be destroyed by other supers, but enemy fire can now destroy the Ward of Dawn
-Shoulder charge removed and replaced with "Titan blink", an ability that has a 3% chance to grant blink after a multi kill
-Removed attach feature from Titan magnetic grenade
[b]Tower[/b]
-Tess Everis will return, for a price
-Chance to receive ascendant shards from legendary engrams increased by 70%
--We noticed that the amount of ascendant shards in players' inventories has fallen significantly since May, and we updated accordingly
[b]Technical[/b]
-Fixed a very rare case where an account could be blocked by a WEASEL error on sign on
-Fixed issues with suspend/resume handling on PlayStation 2 and Nintendo wii
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And I will still merk all the hunters. I run defender as it is lol