[b]Overall Notes:[/b] ------------ LAST UPDATE 10/26 9:30 am CST ------------
•Recommended light to launch is 310
--(However people have cleared it starting with Teams 300-307.)
•All mobs Level 42
•Recommended Light:
--Beginning(Orb Slam)----- 300+
--Totems/Glyphs----------- 305+
--Warpreist--------------- 305+
--Golgoroth--------------- 305+
--Sisters/Daughters------- 305+
--Oryx-------------------- 310+
----To get 310: Run through on an alt and use the drops to infuse your main.
•Able to Revive? No
--Radiance? Yes
•Calcified Fragments?
--None confirmed found yet
•Loot 300-320
--Normal mode completed first? Loot 310-320
--Normal mode NOT completed first You can get Normal And Hard Loot.
•Worlds First Completion: Clan - Forever LivE - 1 hour 17 min.
--[url]https://twitter.com/Bungie/status/657621688855560192[/url]
[b]Orb Dunking [/b]
•Strategy: Unchanged
•Loot (have only seen normal shared)
[b]Ships [/b]
•Part 1 – No Checkpoint/Ledge (ship speed at least 20% faster)
•Part 2 – No Change
[b]Totems/Glyphs [/b]
•Strategy: Same
-Notes:
--10 Rounds
--Keep adds clear
--At 5 rounds 'Yellow Bar' Knights spawn. Get them down quick
[b]Warpreist[/b]
•Strategy: Mostly Unchanged
•Warepreist changes:
--Each of the Obelisks contain a different power/ability for the Warpriest when it de-spawns after)
--They can all be overcome by Run/Jump or Titan bubble after.
--They do continue throughout the fight but not all at once.
---Powers/Abilities:
----Right Pillar: Taken Captains Blinding Orb
----Middle Pillar: Tracking bolt from the hobgoblin
----Left Pillar: Taken Centurion Bolts
[b]Golgaroth[/b]
•Strategy: (Same rotate bubbles or 1 Bubble) or whatever works
•Notable Changes:
--Puddles have shorter timers
--[u]Unstable Light[/u] -- De-buff –
--When standing in puddle 1-2 random players - damages nearby players when timer hits 0.
--Player who has De-Buff does not die but should jump to ledge and just shoot adds!
--Golgorath also has an extra ball to shoot if you're getting his gaze.
[b]Piston Puzzle[/b]
•Unchanged
•Basketball Court: Same.
[b]Sisters/Daughters[/b]
•Strategy: Unchanged
•Any run after first the timer starts immediately.
--Hunters bow or Titian Weapons of light help for second sister/daughter.
Notable Strategies:
--- Under Sisters Platforms ---
[url]https://www.youtube.com/watch?v=M4FVH9hJ8_Y[/url]
--- By Bottom Platforms ---
[url]https://www.youtube.com/watch?v=5LKy53SYfP0[/url]
--Note: people have had luck with both. Do what works best for your team.
[b]Oryx[/b]
•Strategy: Slightly Changed
--Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed.
--Extra knights spawn behind the 'opposite' platform of the Oger When Oger is Killed. They will try to detonate bombs early (1 per bomb).
--After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage.
--If tethering Echo wait till he is outside the circle or he will slice more than once.
Notable Strategies:
--- Top Platforms ---
[url]https://www.bungie.net/en/Forum/Post/166595787/0/0[/url]
-- Video Here: [url]https://www.youtube.com/watch?v=iw3zP1-lnjw[/url]
-- First Strategy --
-- Video Here:[url]https://www.youtube.com/watch?v=EkHpvF_QATI[/url]
--Note: people have had luck with both. Do what works best for your team.
----[b]Drops new emblem - "The Ascendant"[/b]
--- My Profile for a view of the Emblem:
----[url]https://www.bungie.net/en/Legend/Gear/2/4611686018429099606/2305843009216703554[/url]
[b](Upvote/Updoot to see at top)[/b]
-
Also the Knight spawn on the other side of youre plate so when youre orge is killed then look across to youre friends plate it should spawn some where over there. I noticed this right away ^_^ then when your friends orge is killed you should look around your plate his will pop up as well