JavaScript is required to use Bungie.net

Forums

10/24/2015 2:24:50 AM
2
increase enemy shield strength by 7.5% cause elemental damage against direct health of minions of the darkness (aside from ultras) to be decreased. decrease damage done to enemy shields by primary weapons by 10% unless using the correct element (this stacks with the automatic decreases in damage when using the wrong element) drop raid weapons with an option to change their element (just like murmur). but only from kinetic to the element they normal would drop with. this change would encourage having a non-elemental primary on hand and use it against the direct health of enemies, not the shields, but also allow players to use them if they want to take down the shields of an enemy quickly. there bungie, give us players a choice, don't force us.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think my idea for shields would work too as it brings up the value of kinetics because you do the same damage regardless of shield type. In my view it gives you the choice in making sure you're ready to deal with all elements if you [b]do[/b] choose to use an elemental primary as its damage is reduced to other shield types, making your special and heavy choices significant as well

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • yes, both are good ideas. either would work :D

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon