I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me.
What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1.
I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit.
This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week."
The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not.
TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start
Let me know what you guys think of this. I'm genuinely curious to see the results.
Happy Hunting
Edit 1: Let me use an analogy.
Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought
Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate
Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off
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I'm okay with no elemental primaries. So I won't just have those weapons in my primary inventory.
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I think the way it is NOW is fine, it gives specials and heavies a purpose again.
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Variety means you'll have to fire 20+ clips into enemies with elemental shields to get them down. It also means you'll have to use secondary weapons and heavy's alot more often. Thats variety for ya
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Edited by puppyk1sses: 10/23/2015 10:44:09 PMLol, everything Bungie ever does is a "catastrophic error". Yet here we are, Destiny is flying high in year 2, with millions of happy players. The game is doing just fine, as are the overwhelming majority of its players. You really want to go back to the days where only 2 primaries mattered?
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So you'd rather have a half dozen element guns you'd use rather than a whole vast range of awesome non element new ones? I happy about it! The crutch is real. Peoples crutches need crutching. Say no to elemental primaries!
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Dude stop complaining about this and start complaining about how easy the raid is for the third time.
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WHAT A CATASTROPHE
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oh noooo what ever will we doooooo
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It is not It allows diversity with gun setups. It also allows them to tune encounters better instead of factoring in the chance of a weapons element.
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Wrong, if you need an elemental primary for any part of this game you suck plain and simple. elementals should have never been on primaries only heavies and specials.
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To be honest in y1 after you got a elemental primary from a raid it and the gally was the only thing that was shot except for the burn on a nf doing the raid with no elemental damage is great it makes you use all your weapon just my thoughts
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You know why Bungie doesn't want us to be too powerful? Because they know people would come here to cry about it if they did.
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Ehh don't really mind.
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Yeah -blam!- this game
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Yet supercell is still arc
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Easy way out..... Give us a consumable that grants element damage of choice... Maybe last 10 min like glimmer 1's. I really don't know what a fair cost would be though?
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I just broke the tie!
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When you say "bare with me," it pretty much means you want us all to get naked together.
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Holy crap we actually divided the community with this one
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I think they should just sell a consumable (not for silver) that will add an element of your choice to any weapon (allowing you to change an element on a gun too) nothing else needs to change
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How about having primarys reflect your sub class?
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Or put in a mechanic that allows you to take the element from one of your weapons destroying the gun and giving you a consumable that allows you to add the element to one of the three weapons you have currently equipped
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Element infusion. How hard can that be Bungie. Come on.
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I'd like the element infusion idea.
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What would be cool if the raid dropped things that allowed you to put an element on any gun. For example: a orb that added solar to primaries. That way you would still have the weapon variety. Although the issue I see with that, is they would have to balance game around element primeries. Then the people that have bad rng or can't raid would have problems.