I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me.
What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1.
I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit.
This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week."
The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not.
TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start
Let me know what you guys think of this. I'm genuinely curious to see the results.
Happy Hunting
Edit 1: Let me use an analogy.
Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought
Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate
Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off
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I like the change, makes the game more interesting.
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Element damage means jack squat to everything except shielded yellow-bar enemies and the occasional nightfall (anyone still doing that?) and if you're using your primary against yellow-bar enemies, you are doing it wrong anyways! Yellow bar=quick kill with secondary or heavy.
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I like this change. Now you have to think about what you are taking with you. Primary for normal adds special and heavy for shields then finish with primary. Year 1 I carried VoC fatebringer WoC and Fang on each character. It felt like those were the only weapons I could use. Year 2, I have 2 or 3 different primary weapons on each char. I can play situation to situation.
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I'm fine as long as trials weapons don't have elements.
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I personally use a variety of primaries for various content on each of my characters. Haven't even bothered to get the Hung Jury, no need.
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There shouldn't be a reason or a sacrifice to have elemental damage. We grind through the raid so simply enough we should have it.
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There should be a reason or a sacrifice to have elemental damage. We grind through the raid so simply enough we should have it.
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Don't need em so who cares.
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Ahem zhalo ahem supercell....
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I feel like the raid weapons have no point bedsides them being black with out it...
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I'm actually happy about it. I hated having to use specific guns for nightfalls and on shields. Now it doesn't matter what I use
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Bungie has no idea what they're doing with this game. We're obviously still testing it for them.
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Kinetic trash should be below that of the endgame gear. There's no excuse.
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Do you feel that you have to write all of this because just you're a whiny scrub?
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It's only been a few weeks since I had friends moaning in Nighfall because I didn't have Fatebringer or the void one, Something of Crota was it? No elemental legendary primaries can be a good thing.
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I think a more eloquent solution would be to have HM have a 10% or so chance of dropping an elemental core that you can "infuse" into any legendary or exotic primary weapon thus still affording weapon diversity and also giving people (so far because I cannot see any tangible reason) a reason to grind HM.
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Wait till kings fall hard. Wait till trials. Idiots had to simply look on armory to find out all gone
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Edited by Captain Kupo: 10/24/2015 12:31:44 AMI always saw elemental primaries as more of a novelty tbh Super useful for burn modifiers though
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Tell me this, did you ever use an exotic primary with kinetic damage in any high level PvE content when Elemental primaries were an option? Or even any legendary vendor primaries? Variety is good.
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I like primaries that do elemental damage. But having a kinetic gun with elemental damage can't limit the weapons usable. Currently using the supercell I can get ark precision kills which works with some of my armor. I think it's cool, but it's not designated as a ark primary. If raid guns had similar attributes I would be ecstatic. I don't know how the actual numbers crunch out with this type of gun but maybe primary weapons with the chance to cause elemental damage might be a legitimate compromise between bungie's plans and player expectations.
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Personally, the main reason I like raids is elemental primaries.
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All we need is element infusion. Simple
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Edited by o0DELTA FORCE0o: 10/23/2015 11:16:26 PMI think some of the Bungie yes men in the room are blind. This game is not call of duty. The weapons should not be all the same. The weapons perks are garbage and they are all the same weapon now and with no elemental damage. There is no point in casing anything if my vendor gear is the same as my raid gear that I can infuse. They are making terrible decisions lately it's like they are purposely trying to ruin the game.
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I like Your idea it makes a lot of sense, I think where bungie went wrong was making the y1 elemental primary's so powerful, that no one used exotic primary's outside of crucible making most of the pointless.
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There's an easy way to fix this, you just give most (if not all) Y2 primaries a chance to roll a random element or no element at all, kinda like Borderlands.
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Sucks just have to rely on subclass now