I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me.
What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1.
I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit.
This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week."
The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not.
TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start
Let me know what you guys think of this. I'm genuinely curious to see the results.
Happy Hunting
Edit 1: Let me use an analogy.
Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought
Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate
Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off
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Edited by LandowskiC: 10/24/2015 1:24:08 AMThere's still a harder mode to be released for kings fall (confirmed by Luke smith's twitter) Normal would be easy the new release would be like a normal difficulty and the final one that has yet to be released will be a true full on hard mode. This is where our elemental primarys will come. [spoiler]just kidding it's been confirmed that elements aren't coming! [/spoiler]
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People are vastly over playing the significance of elemental primaries to begin with. They're useless in an entire mode of the game. And in strikes and raids they're rarely useful except for the rare occasion that you encounter an enemy with a shield. And when you do it barely does anything more than just using a kinetic primary. The only place they were really useful in was Nightfalls...in that they made Nightfalls a complete joke to blow through. As usual, the Destiny playerbase is flipping their shit for no real reason.
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Let me get this straight real quick. The main reason people used these elemental primaries in y1 was because of their perks. Fatebringer and the vision had beautiful rolls. Did you see everybody using word of crota? No way near as much as other guns with better perks. Burn is only a slight buff to damage against the relevant shield, so it made no difference to the other 90% of enemies. So no we WAS NOT forced to use elemental weapons. It added a fun dynamic to CHOICE
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They could have xur sell an elemental core for weapons like what a lot of people are suggesting. To add to that make it for a specific weapon type( scouts, autos,etc.) Have him sell a completely random one, maybe not even every week. Once or twice a month would be good. Xur could charge 50 strange coins or even a little more. Then you would have a quest to charge a weapon with that element. Something along the lines of the exotic sword quest ( the part where you get the ability kills). In short, make it grindy as hell but still let us at least have the option of an elemental primary.
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They could just put elemental damage on all primaries?
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I for one am happy that I dont have to use the raid guns, I do wish bungie made all primarys ahle to have elements though. Either way Id be happy, im just not a fan of having to use a specific gun because its the only one with an element.
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Thank god my prayers have come true. No elemental primaries adds so much more veriety to the game. Before all people used was Fatebringer, VoC, Fang and maybe word of crota. It's so much better now.
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There is no variety. This is such a dumb argument. They are currently doing everything in their power to limit the amount of weapons people use (infusion as it is, weapon parts nerf), yet Bungie acts like they support diversity. Hypothetical scenario, you have a 310 weapon you love using. You get a 280 weapon from gunsmith you're interested in. Are you gonna give up the resources required to see how it is at end game pve? Lol. No. That's why you see very little weapons as is, especially in the raid. They don't support diversity; they are ACTIVELY trying to convince people they do though. (Just like crucible isn't balanced at all, but they are doing everything they can to convince people it's balanced)
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I think it needed to go the other way - all primaries get an elemental burn.
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If they were afraid of making players too powerful with primary damage types, they wouldn't have made the supercell. And lets be honest when it came to pvp endgame you were stupid not to use a weapon with burn types which was limited to a total of 8(?) Weapons. This is a great idea to remove them. It should stay on exotics only.
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No this is awesome it adds more variety
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[b]Catastrophic[/b] is an exaggeration don't you think?
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I like guns havung no elemant it means people use alot more guns
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Elemental primaries limited the choices of guns people used, bungie didn't want that to happen anymore.
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I think everyone is disappointed because elemental primaries were hell strong in year 1 now the guns are closer matched to one another
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It lets you pick whatever primary you want. I like that
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Edited by WillWilk: 10/24/2015 12:24:58 AMIf only used raid primaries because they had a burn, I'd be disappointed, they suck (except the pulse) and I'd miss hung jury. Leaves us with soooo much more variety, I think they've nailed it, leaving out primaries with burn Someone made a great suggestion on another post though- armour with a perk that applied a burn to your primary, that would be awesomeeeeeee
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Elementals ruined all others guns for me, i got too stuck up to even touch a vangaurd gun
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I'm for it, special and heavy are more relevant now and you don't limit your load out to weapons with a elemental damage only
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Holy wall of text. Calm tf down
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Only a month after TTK release we're already grinding for more light again, but why? Grinding hard mode only to be able to do hard mode easier? I don't see the point anymore and I think after playing Destiny for well over 2500 hours I am going to take a serious break from the game. There are other games coming out very soon and I also have some unplayed games on my ps4.
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I don't understand why people need the elemental at all. Can't you just use your favorite gun and have specials to do the elemental. It makes sense to me it is more strategic to have your gun type and your roll, then have to pick a limited special weapon for the the bonus of burns.
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Pretty stupid that they would make a "match game" modifier but no primaries to match with...
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It's not a big deal tbh...If you need to take out majors with shields just bring out your special/heavy
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In the long run, it makes sense and makes the game better. Allows for elemental exotic primaries to be top tier guns in the game in the future.
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I like the change, makes the game more interesting.