[b]Overall Notes:[/b] ------------ LAST UPDATE 10/26 9:30 am CST ------------
•Recommended light to launch is 310
--(However people have cleared it starting with Teams 300-307.)
•All mobs Level 42
•Recommended Light:
--Beginning(Orb Slam)----- 300+
--Totems/Glyphs----------- 305+
--Warpreist--------------- 305+
--Golgoroth--------------- 305+
--Sisters/Daughters------- 305+
--Oryx-------------------- 310+
----To get 310: Run through on an alt and use the drops to infuse your main.
•Able to Revive? No
--Radiance? Yes
•Calcified Fragments?
--None confirmed found yet
•Loot 300-320
--Normal mode completed first? Loot 310-320
--Normal mode NOT completed first You can get Normal And Hard Loot.
•Worlds First Completion: Clan - Forever LivE - 1 hour 17 min.
--[url]https://twitter.com/Bungie/status/657621688855560192[/url]
[b]Orb Dunking [/b]
•Strategy: Unchanged
•Loot (have only seen normal shared)
[b]Ships [/b]
•Part 1 – No Checkpoint/Ledge (ship speed at least 20% faster)
•Part 2 – No Change
[b]Totems/Glyphs [/b]
•Strategy: Same
-Notes:
--10 Rounds
--Keep adds clear
--At 5 rounds 'Yellow Bar' Knights spawn. Get them down quick
[b]Warpreist[/b]
•Strategy: Mostly Unchanged
•Warepreist changes:
--Each of the Obelisks contain a different power/ability for the Warpriest when it de-spawns after)
--They can all be overcome by Run/Jump or Titan bubble after.
--They do continue throughout the fight but not all at once.
---Powers/Abilities:
----Right Pillar: Taken Captains Blinding Orb
----Middle Pillar: Tracking bolt from the hobgoblin
----Left Pillar: Taken Centurion Bolts
[b]Golgaroth[/b]
•Strategy: (Same rotate bubbles or 1 Bubble) or whatever works
•Notable Changes:
--Puddles have shorter timers
--[u]Unstable Light[/u] -- De-buff –
--When standing in puddle 1-2 random players - damages nearby players when timer hits 0.
--Player who has De-Buff does not die but should jump to ledge and just shoot adds!
--Golgorath also has an extra ball to shoot if you're getting his gaze.
[b]Piston Puzzle[/b]
•Unchanged
•Basketball Court: Same.
[b]Sisters/Daughters[/b]
•Strategy: Unchanged
•Any run after first the timer starts immediately.
--Hunters bow or Titian Weapons of light help for second sister/daughter.
Notable Strategies:
--- Under Sisters Platforms ---
[url]https://www.youtube.com/watch?v=M4FVH9hJ8_Y[/url]
--- By Bottom Platforms ---
[url]https://www.youtube.com/watch?v=5LKy53SYfP0[/url]
--Note: people have had luck with both. Do what works best for your team.
[b]Oryx[/b]
•Strategy: Slightly Changed
--Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed.
--Extra knights spawn behind the 'opposite' platform of the Oger When Oger is Killed. They will try to detonate bombs early (1 per bomb).
--After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage.
--If tethering Echo wait till he is outside the circle or he will slice more than once.
Notable Strategies:
--- Top Platforms ---
[url]https://www.bungie.net/en/Forum/Post/166595787/0/0[/url]
-- Video Here: [url]https://www.youtube.com/watch?v=iw3zP1-lnjw[/url]
-- First Strategy --
-- Video Here:[url]https://www.youtube.com/watch?v=EkHpvF_QATI[/url]
--Note: people have had luck with both. Do what works best for your team.
----[b]Drops new emblem - "The Ascendant"[/b]
--- My Profile for a view of the Emblem:
----[url]https://www.bungie.net/en/Legend/Gear/2/4611686018429099606/2305843009216703554[/url]
[b](Upvote/Updoot to see at top)[/b]
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Need 5 experienced players 305+ for fresh hard mode Msg me for inv
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Anyone find the fragments
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WE NEED A TAKEN SHADER
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Seems like it was just kicked up one notch and pretty much the same. I like how you're rewarded the same guns as normal only difference is its black and has higher light. If we're able to beat hard mode with 310 and below whats the point of hitting 320 light? Next expansion will probably make you start over again. Lol!
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On the warpriest the totem goes by order not by which side the totem is, all 1st will give him goblin ability and second will be the next and so on.
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Is the sequence the same for golgoroth a maze apparently it's not
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Edited by Moonglow89: 10/23/2015 11:20:44 PMOn the totems, major Knights spawn. Golgoroth now shoots 5 orbs instead of 3 per burst. Light-Eater Knights eat the ogre bombs, not detonate them.
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On your Oryx strat what I saw was the Knights spawning in the same order as the ogres?
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This just in... all of the weapons suck and there are no elements on primaries... wait, that's not just in. it's pretty much par for the course for all of year two. good job on failing to give us anything compelling or rewarding, bungie! you just keep on being afraid of weapons that are actually fun to use, because everyone's obviously a big fan...
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So i got a 317 machine gun, 311 boots and a 307 ghost...stuck on Oryx right now.
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Gear is 310-320 only if you've completed Normal Mode prior to Hard Mode.
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Need 2 for totems hard Message covertfuture for imv
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Need 1 for fresh run KF hard message gt above for invite
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Will the ship drop in hard mode? That's all I really care about hahahaha
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Bump, keep up the good work
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Is there a new shader?
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Did anyone else not get rewards for clearing the very first part even though they hadn't done it yet?
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Can you detonate right after you kill the light eater ogre and runner doesn't need the plates? if so that makes it a tad bit easier.
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You should probably say something about the light water Knights. If you don't kill them, they will despawn the corrupted light, making it impossible for you to damage oryx.
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Bump for later
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Thanks for this!