Loot.
It's broken.
Still.
Yes, every game has it's issues with loot.
Boy, do I remember the grind of trying to get together enough spider silks to make your new pair of monk gloves in EverQuest.
And the joys of trying to get hold of that last of the 13 cursed Bitterblack armors in Dragon's Dogma.
Or that greatsword with the nirnhorned trait to complete your blacksmithing capability in ESO.
Or the dozens of times you had to run the bank heist to be able to afford that shiny new jet plane in GTAV.
And then there's the Superboy Plaque Rubbing in DCUO ...
But in all of those games, if you were willing to put in five or ten or maybe twenty hours of grind, you'd get that piece of kit you desired.
If you were willing to grind level 4 spiders for 10 hours, you'd get enough spider silks for your gloves. Dragon's Dogma published their loot tables, so you knew exactly which chest you had to farm to get that Dragonroar, and you knew that if you killed Daimon enough times to accumulate 20 or so Cursed Bitterblack Armor Lv. 3, that last piece you needed would be in the purification rotation. And if you farmed enough nodes in Metropolis, eventually you'd get that rubbing.
But not in Destiny.
No, in Destiny, one player can visit all the most challenging content in the game three times a week for an entire year and STILL not get a Gjallarhorn ... while watching his online buddies shard a dozen of them.
In EverQuest (and WoW, and ESO, and DCUO, and Dragon's Dogma), even if you're not willing to grind for the items, if you were willing to grind for other things, you could trade with other players for what you really wanted.
But not in Destiny.
In Destiny, you get to sit idly by as you get the same Monte Carlo and No Land Beyond and Patience and Time and Truth ... over and over and over again ... while fruitlessly hoping for that Vex Mythoclast or Gjallarhorn that will never drop for you, but drops by the boatload for everybody else.
In Destiny, you get to helplessly shard that third pair of Path of Xol you got, instead of being able to trade it to your buddy for his fifth Doom of Chelchis.
In Destiny, you get to watch as your friend, who you convinced to come play Destiny with you in Year 2, still can't complete his Stillpiercer quest after nearly twenty hours of grinding strikes and PoE and CoO, because the game refuses to drop any blue or purple sniper rifles for him to dismantle.
While the quest-style tasks for certain items (like, say, the Black Spindle) are a step in the right direction, the -blam!-ed up loot generation system still breaks the quests.
It should not take one player over 20 hours of grinding content to get enough blue sniper rifles to dismantle for the 10 parts needed for the Stillpiercer quest, while another player gets two purple snipers from one strike.
It should not take one player over 11 hours of getting "kill the target" after "kill the target" events to finally get one warsat event for his Sleeper Stimulant quest, while another player gets all three of the warsats she needs in under a half hour.
When some players religiously play the endgame content every week for a year without ever getting a Gjallarhorn, while other players (who play far less, and far less regularly) get a dozen of them, THERE IS SOMETHING SERIOUSLY -blam!-ED UP ABOUT YOUR REWARD/LOOT SYSTEM!
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Honestly that's what I like about Destiny. It isn't the simple 'go do this and you'll get that'. There's some of it now, yeah, and it's awesome to have the option. But I like that it's not 100% that you'll get this or that if you do this thing. I like the challenge and I like that it isn't like other games. If I wanted Destiny to be like other games I could just go play other games. And as for those gunsmith quests all you have to do is put aside weapons before you get to it. Works a bit better that way haha