the balance for most pulse rifle is great but its undeniable that most are over preforming against the other weapon types
most autos are being canned again as well as most scout rifles.....
[b]the pulse rifles as a whole do not need a nerf[/b] but i'll be damned if they are balanced when compared to the other weapons right now.
[b]the question i bring to the table is simple how do we re balance other weapon types to better combat or match the potential that pulse rifles have aquired?[/b]
[b][u]Edit: im not calling for nerfs i'm calling for a change to other weapons to better match the potential the pulse rifles have achieved.[/u][/b]
[u][b]Edit: thanks to [i]Living Death[/i] for the title change![/b][/u]
[u][b]Edit: to make post wording better to understand main topic[/b][/u]
[u][b]Edit: seems most people agree some SMALL changes to other weapons are needed to make them as good as pulse rifles[/b][/u]
[u][i]Auto Rifles[/i][/u]
- slight increase to base stability
- slight increase to base mag size
[u][i]Hand Cannons[/i][/u]
- accuracy after continue fire stay close to original shot
- mag size never below 7 never above 13
[u][i]Scout Rifles[/i][/u]
- fire rate increased slightly never below 37 or above 52
- access to hair trigger perk
-
Pulses should have more recoil and no ability to fully get rid of it. Also auto rifles should have a quicker ttk in their respective range. Handcannons need to be able to contend with auto rifles at the mid range so they should have the ability to have a same ttk at the mid range and the advantage should go to the handcannon the further it gets to mid but the closer an auto rifle gets the auto rifle should have the advantage. Scouts are pretty good so far but unless I'm not seeing it they need a high impact 3 hit kill to the head gun. Mainly right now a good fix should be making pulse rifles have more recoil with no way to full get rid if it. So you cant continuously burst someone in the head at mid long range. Full auto pulses with high rof should be the more up close of the pulses.