Bad design would be something like -
Hey let's make your sword, here's all the materials you need. Magically. For free.
That makes no sense. The materials would need to be ordered that takes time.
Or with the chaperone competition. It's a tournament, it doesn't end just because you're done. So yeah. Wait until the tournament is over before deciding you won.
The waits make sense. When NPC's pull shit out of there ass and just give you the item you're after that's bad design.
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