I dont understand the weapon parts nerf. What was the reasoning behind it?
-
They claim it's because they want us "to make important decisions on upgrading and become more attached to the weapons we upgrade," which is total bull because how do we know that we like a gun until it's full upgraded?
-
Edited by Dano2point0: 11/3/2015 10:58:01 PMApparently the reason was to deal with hoarders. The problem is that this does nothing to curb them from having hundreds or thousands of weapon parts. All it does is hurt players that develop gear. TTK introduced year two weaponry with the ability to Infuse yet Bungie bottlenecks development for some strange reason. This is the time for players to discover and explore weapons that work for them. You get one that drops with a roll you like why not build it up and see how it plays? We shouldn't have to make some critical decision about what weapons to build up. That's actually a part of the fun. All Bungie did with this nerf is take a process of discovery that should be fun for the player and turned it into a major slog of hurry up and wait.
-
I've posted this in response to numerous posts like this, so here I go again: This game is being tuned to support a broader array of microtransactions by creating an economic imbalance wherein the player is always operating at a deficit for materials and/or currency, thereby creating a choke-point for player progression that can be conveniently alleviated with items/perks purchased in the cash shop. Game mechanics like scarcity of resources and time-gates are used in F2P/P2W games as an inducement to spend $IRL by creating a pain point for players who want to immediately progress their game experience, characters, and gear, but cannot. Bungievision will continue to dial up the inconvenience factor as quietly and imperceptibly as possible in order to keep people playing as long as possible - like boiling a frog. When the complaints about material scarcity get loud enough, they will make those materials available through the cash-shop as well using in-game currency (glimmer/marks) in order to keep stringing people along, while in fact all this does is create another chokepoint downstream. Remember how we complained in year 1 that there was nothing to spend glimmer on? That's changed, hasn't it? Now there's lots to spend glimmer on. This business of "streamlining" the economy by combining vanguard/crucible marks, just gives you one pool of resources to draw from, not two. "Yeah, but there's no weekly cap on marks now", you say. True... but there are now limited ways to get those marks - requiring you to play longer and expose yourself to more pain points and giving more opportunities for the developers to monetize your game play. As a veteran of F2P/P2W games who has spent THOUSANDS in the cash-shop, I am well-familiar with this model and can see it coming from across the solar system. Here's the truth of it people: The grind will get longer. Loot tables will get stingier. Rewards will get smaller. XP requirements will get higher. And Tess Everis will be there to comfort you. For a price.
-
Stupidity
-
Deej: "oh it's hard because some people have lots and some people have none, so we reduced the amount you get from salvaging..." Here's a thought, buddy... Use averages instead of the extremes of the distribution to make design decisions.
-
Since they did away with reforging I have no weapon parts issues.
-
Gunsmith's silver weapon parts store opening soon. Just in time for the holidays.
-
More grind , piss tek
-
Was there a nerf for it? Didnt notice.
-
Edited by BrutalDLX: 11/3/2015 6:29:40 PMSo I see this posted often and, honestly, I have no clue why. In the week before 2.0 dropped I was re-rolling my Hopscotch P to get my god roll before the patch (RIP). I had literally 0 parts left. I was dismantling weapons from my vault for a few weapon parts just to re-roll/gamble it away. I now have over 700 weapon parts, with 3 characters over 300LL with multiple pieces of gear in slot fully leveled out. What the feck are you doing to [b][i]not[/i][/b] have weapon parts?!?
-
Lol. They're extending your play time with cheap tactics so time moves slower.
-
Weapon parts are fine
-
Ya know banshee was original supposed to SELL weapon parts? Go read WP description, comeback, and post your salt below.
-
Agreed, across 3 characters I now have about 60 weapon parts. Bungie, if you want to keep people from grinding rep with weapon parts, REMOVE the weapon parts option for grinding rep. Don't nerf the upgrading of guns, arguably a core tenant of the game. It makes no sense, unless everyone is correct and this is just setting us up to have Tess sell us parts for real cash. That would be a path to a place you don't want to go. I cannot speak for everyone, but I think that would be something that would get me to leave Destiny (game I play a lot) to go do something else worthwhile.
-
I have 20 weapon parts remaining -_-
-
-
Bump. It's stupid
-
Weapon parts are the only thing I can't gain on. Motes? No problem. Armor mats? Strange coins? Sure! But weapon parts? I'm afraid to go below 100 with 5-10 parts per upgrade...
-
I don't know but I'm hurting for them so damn badly since then
-
They clearly want us to play more. There's no other real reason as to why they'd nerf them :/
-
It's so damn annoying
-
Bump!
-
-
I don't understand it either, I was hunting for a Flayers mantle this weekend and I ran the level 20 Dust Palace for a couple hours and came out with about 110 weapon parts. Not bad if you in need. Just keep running low end strikes and you might get lucky with a bunch.
-
So they can later sell them back to us, in packs, for Silver... that's my theory, even if everyone here thinks I should be wearing a Spinfoil hat.