JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by InfinitySerpent: 10/19/2015 11:34:53 PM
73

How to bring other weapon up to par with pulse rifles

the balance for most pulse rifle is great but its undeniable that most are over preforming against the other weapon types most autos are being canned again as well as most scout rifles..... [b]the pulse rifles as a whole do not need a nerf[/b] but i'll be damned if they are balanced when compared to the other weapons right now. [b]the question i bring to the table is simple how do we re balance other weapon types to better combat or match the potential that pulse rifles have aquired?[/b] [b][u]Edit: im not calling for nerfs i'm calling for a change to other weapons to better match the potential the pulse rifles have achieved.[/u][/b] [u][b]Edit: thanks to [i]Living Death[/i] for the title change![/b][/u] [u][b]Edit: to make post wording better to understand main topic[/b][/u] [u][b]Edit: seems most people agree some SMALL changes to other weapons are needed to make them as good as pulse rifles[/b][/u] [u][i]Auto Rifles[/i][/u] - slight increase to base stability - slight increase to base mag size [u][i]Hand Cannons[/i][/u] - accuracy after continue fire stay close to original shot - mag size never below 7 never above 13 [u][i]Scout Rifles[/i][/u] - fire rate increased slightly never below 37 or above 52 - access to hair trigger perk

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Pulses need a minor, very minor damage nerf and also more damage falloff at long distances still. Too many times the pulses can compete with a scout at distance. I also think whoever is designing the maps needs to be fired. Almost every map caters to the short-mid ranged weapons hence the shotgun, handcannon, and pulse plague. Most maps don't allow for the scouts and snipers to really shine well or allow for much damage drop off to be noticeable. This being said I would also say that autos still need a very small buff to damage, and fusions need a small adjustment to charge rate.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon