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Edited by InfinitySerpent: 10/19/2015 11:34:53 PM
73

How to bring other weapon up to par with pulse rifles

the balance for most pulse rifle is great but its undeniable that most are over preforming against the other weapon types most autos are being canned again as well as most scout rifles..... [b]the pulse rifles as a whole do not need a nerf[/b] but i'll be damned if they are balanced when compared to the other weapons right now. [b]the question i bring to the table is simple how do we re balance other weapon types to better combat or match the potential that pulse rifles have aquired?[/b] [b][u]Edit: im not calling for nerfs i'm calling for a change to other weapons to better match the potential the pulse rifles have achieved.[/u][/b] [u][b]Edit: thanks to [i]Living Death[/i] for the title change![/b][/u] [u][b]Edit: to make post wording better to understand main topic[/b][/u] [u][b]Edit: seems most people agree some SMALL changes to other weapons are needed to make them as good as pulse rifles[/b][/u] [u][i]Auto Rifles[/i][/u] - slight increase to base stability - slight increase to base mag size [u][i]Hand Cannons[/i][/u] - accuracy after continue fire stay close to original shot - mag size never below 7 never above 13 [u][i]Scout Rifles[/i][/u] - fire rate increased slightly never below 37 or above 52 - access to hair trigger perk

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  • Pulse are good as they are, and I could get even better KD rates using hand cannons, despite the nerf.... It just all depends how well you know how to use your gun. A sniper rifle is also lethal on long range precision shot, should we nerf it too? Just try to learn and experiment with every gun, no need to keep nerfing every good gun in this game!

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