With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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Edited by Deicidius: 10/19/2015 4:25:49 PMI think only 2 things need to change about the class: Cauterize and the hammer throws' "wind up". For the wind up I say it needs a delay exactly 0.08-0.11 seconds, and should not effect the hammer's flight speed or any other factors. I know this sounds like an insubstantial difference, but trust me, it's a massive delay. One purpose of this is to ensure that a [b]flanking[/b] Gunslinger can get two shots off without trading kills, unless the (really, really good) sunbro is winding up the throw before he (miraculously) aims exactly where the hunter is. Honestly, it's a bit hard to believe you guys can't do this already. When it comes to the super armor, I can't seriously say "Needing 2 GG shots to put down a Titan super" is wrong. It's just not unfair, when it takes a striker's entire super at melee distance to [b]maybe[/b] achieve the same thing. If I'm wrong about the number of shots and it actually takes all three shots, I apologize, because it should definitely take 2 shots. Unfortunately, I don't know anything about the sniper damage vs HoS, so I won't pretend to know exactly what needs to be adjusted. Idk, like 2 shots from high impact? I see two fair options for Cauterize: 1) Trigger on multikills after dealing damage with an ability. It doesn't matter how you kill them, or how many were hit by the abilities. I think this is fair because in PvP it's almost impossible to get ability only multikills outside of your super, and in PvE it would be annoyingly difficult to proc otherwise. I consider this to be the more balanced "fix" between the two options, but that is subjective. It could easily be implemented very badly, unfortunately. 2) The perk triggers standard, plain and simple, health regeneration. Currently, both shields and health regenerate simultaneously, rather than using the delay we normally have between the two. The description indicates (to me) that it would work this way, but doesn't exclude the current mechanism either. This is the objectively more practical "fix" of the two. EDIT: I swear if someone brings my K/D into this I'm going to be really annoyed, because I don't even play sunbro. Believe it or not, I normally play striker with an empty sword hilt for shits and giggles. And when I'm not doing that in PvP, I'm usually playing defender. Why? Because I play for fun.