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10/19/2015 5:51:52 PM
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An idea for a new class and future ideas

Hello Bungie or player, I'd like to talk about Destiny, what comes next, and some ideas me and other players have about the game. This post is going to be DEDICATED to the players voice and ideas towards the game not necessarily changing the game but adding to it. Any ideas of mine you like feel free to use I’d just like a little credit and maybe a class item or two haha but seriously let’s talk Destiny. The Returned (A new Class) After the Defeat of the Taken King guardians that had fallen to Oryx are appearing all over the Chosmodrone. Ghosts and Cayde-6's squads are finding newly awakening Guardians left and right and bringing them back to the tower. Upon further ghost analysis the new guardians seem about the same appearance wise but it’s as if a piece of their souls have remained corrupted... still gripped by Oryx or maybe his Echo. So the Returned (change name if needed) are strongly based around a samurai having been made slave of a Hive God the patterns, routines, a loyalty have been burned into their mind. The returned on a stat scale have high recovery and are built like a warlock takes more bullets than a hunter but is faster than a titan. Now I’ve got the subclass or ideas for it worked out down below. Let’s take a look. Jumping- Standard jump- Node 1- Triple Jump After jumping the player can jump up to two times more allowing for more height or farther distance Node 2-Catapult Holding the jump button will allow for a charged jump rocketing the player into the air Node 3-Glide After jumping the player can activate a glide to allow easier falling or farther travel Grenades- As far as grenades go we've seen them all by now two normal grenades but I’d like node 3 to be unique Node 3- Assistant Taken (I couldn't think of a name) When the grenade hits the ground it spawns in a friendly acolyte eye that can provide cover fire or act as a decoy Melee- We've seen stab, punch, and push, now for something new... claw. The melee is a downward claw slash using the guardians hand but covered in a taken claw like shape. When charged the melee stabs the enemy using the hand like a spear. The melee restores help at a base level. Node 1- Super Hitter Melee kills restore super energy and a portion of health Node 2- After Punch Melee kills fully restore melee energy and restore health (allows for rapid healing when an army of thralls bust in) Node 3-Fragged Punch Melee kills restore grenade energy and health Super- Upon activating your super the Guardian is swallowed by taken energy giving them that taken glow. Now that the guardian is taken your shoot button is replaced with the ability to throw those darkness balls that blind and damage enemies that we hate (like taken captains) Node 1- Retaliating Taken Pressing the Grenade button summons a Retaliation swarm around the player that will detonate on enemies that melee attack or seek the last enemy to a shoot the player Node 2- Thrall Speed Ahead When pressing the sprint button players with quickly blink to avoid damage. Note this blink is not a jump and will keep the player on the ground no height can be gained on flat ground Node 3- Taken Ground When pressing the grenade button the player will spew flames in front of them that remain to damage enemies (as knight do) The other perks I hadn't thought of fully in order so here are some for anything from this character or exotic armor\ Taken Thief- Melee restores greater amount of health and Taken enemies killed by melee increase recovery. Stack up to 3 times Distant Heart- Meleeing while using your super makes your character stomp the ground creating a shock wave that damages enemies around you and knocks them back Ravaging Claws- Normal melee kills restore melee energy and increase melee damage. Stacks up to 5 times Sacrificing Soul- Attempting to activate your super when it isn't charged drains your health and fills your super bar. The more health you drain the more your recovery is drained till it reaches zero preventing you from healing naturally for 30 seconds. (This doesn't affect melee healing) Lead Footed- Pressing the crouch button mid-air slams the player into the ground damaging enemies. The higher the height the more damage is dealt Tactical Rage- Rapid melees creates a combo each successful melee after the second without being hit charges grenade and super energy Tag Teaming- Yours and allies supers charge faster while in close proximity with each other and assisted kills increase recovery. Stacks up to 3 Bottled Rage- While your super is charged melee and grenade damaged is increased Well that's it for now. I will be posting more ideas in the future but if you liked anything here feel free to get in touch with me one way or another. If you’re a player and like what you see or want to add your own ideas comment down below. The more attention this gets the higher the chance Bungie will notice it. Later guys and I’ll see you in the tower

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