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10/18/2015 10:47:11 AM
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I'd like the 3 new subclasses to be on par with y1 subclasses. As of right now, Hunters took a major hit, Bladedancers were nerfed, and without the Y2 version of the Symbiote helmet, GS is nerfed when it comes to IB and ToO. Warlock Sunsingers took a slight hit with the decrease of grenade cooldowns. Firebolt were also nerfed. Voidwalkers, were weak to begin with (in my opinion) Titans, the only thing they have going for them is that their FoHs are the answer against all other supers. Well, they're the fastest subclass also so that's a plus. Defenders are okay really more of a support class, don't be stupid enough to run inside their bubbles if you don't have a super and you'll be fine. Sunbreakers needs to have limit to the amount of hammers thrown. Nightstalkers tethers need to disappear once the hunter dies. Decrease the tether range. Stormcallers are also OP, not as OP as Sunbreakers. I'd like to see some kind of nerf, just don't know what kind of nerf it should get.
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  • So you what storm caller to be nerfed but I don't know what to nerf hahahahahah

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  • Hahahahahaha just saw a noob.

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  • I agree with all of this except on the Sunbreaker. I don't really have an issue with the amount of hammers it throws but I do have a major issue with the crazy armor buff it gets. Reduce the armor buff and that'll indirectly reduce the amount of hammers thrown since they'll actually be killable. As for Stormcaller, my only qualm is with the melee. Thing has ridiculous range.

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  • The amount of hammers needs to be nerf also. That was one of the biggest issues with Bladedancers, health regen per kill. Now Titans have it. If we were to compare Bladedancers prepatch and Sunbreakers now, Sunbreakers will beat a Bladedancers almost every time.

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  • Is there anything you don't think broken?

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  • Edited by mr sweaty hands: 10/18/2015 10:49:46 AM
    All of those suggestions and your opinions were awful

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  • Edited by Won Too Tree: 10/18/2015 10:57:36 AM
    Of course they're all awful to you, you want PvP to remain unbalanced. But to each his/her own I guess.

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  • Over 80 days played and barely any PvP experience, I wouldn't really be shouting for useless nerfs

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  • 26 days of PvP is considered barely any PvP experience? Please, show me some graph or some sort of bracket where I can see where I fall into in experience wise. Until you show me some graph, pie chart or brackets (from a credible source) it's your opinion that I 'barely have any PvP experience.

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  • No, you're opinions are very subjective and have no valid reasoning. 1.) blade dancers are fine 2.) golden gun is fine, losing one shot because of an exotic doesn't hurt the subclass at all 3.) void walkers are not weak at all if you utilize the subclass perks correctly 4.) "the only thing going for them is their FoH's" - have you never used lightning grenades or shoulder charge 5.) defenders are clearly a support subclass that is obviously not commonly used in pvp in the first place 6.) sunbreakers need their armor nerfed, that's it 7.) tethers are fine, range is fine. Only thing that needs to be fixed is the unlimited super 8.) you want storm caller to be nerfed yet you don't even know what to do to nerf them... Pretty self explanatory about how you feel about that subclass

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  • Pretty much everything is balanced. Hammers need a nerf, because it's the only class to regenerate health so severely. It's basically radiance Nova bombs with Bladedancer regen. Bow just needs a glitch fix. The only thing that needs to be fixed on Stormcaller is the salt. Nerf the salt and you'll realize that Stormcallers have the worst shields and die quickly.

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  • Edited by Mommy's little VoGchamp: 10/18/2015 12:09:41 PM
    Bladedancers are much harder to use now, you idiot. Gunslinger pretty much needs an extra shot to deal with Sunbreakers, even though its pretty much like an extended GG. Void walkers aren't weak but they aren't impressive.

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  • I think storm trance is fine, I can duel them easily with snipers or any other super

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  • If they're going to keep the current sub class nerfs, then the new subclasses need to be on par with the Y1s. No, blade dancers aren't fine. They nerfed blink and quick draw. Spamming RB while in super has significantly been decreased. Losing 1 shot does hurt the subclass. Full armor stat sunbreaker takes 2 shots to kill. That's 1 less potential kill a hunter could have. Voidwalker grenades are the least useful between the 3 characters. Supers itself is what saves the subclass. Lightning grenades are easily avoidable, so is a shoulder charge. Yes, Defenders are not commonly used in PvP, but people still use them and should have a place in PvP. No, Sunbreakers need a limit to the amount of hammers thrown. If Sunsingers took a nerf with the amount of grenades can be thrown, so should Sunbreaker hammers. Once a hunter is dead, the tether ball should disappear. Same mechanic as when a Defender Titan dies with bubble. Range is debatable. Exactly how do I feel about the Stormcaller subclass? Most people who are blind know that all 3 new subclasses need a nerf.

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  • Nerfed blink... Blink was overpowered in the first place, it should be as is now. QuickDraw was not nerfed, I main a hunter, I know. Losing one shot in the subclass? Really? You have 3 shots TOTAL in the subclass, which is why the 4th is due to an exotic helmet. This is your weakest point in that it has nothing to do with the subclass at all, just not having a Y2 version of an exotic... Voidwalker grenades are the least useful... Axion bolts are crazy good especially for when people are hiding in corners. Scatter grenades are ehh in PvP but then again with the y1 gauntlets they were amazing, still fine if PvE, as is vortex. And you're saying of all 3 classes, are you disregarding the spike grenade or swarm grenade? Lightning grenades are easily avoidable, have you used them tactically? As in pinning down opponents in close quarters or throwing them at a wall when someone is one shot and hides in the corner? Every threw them at a control point and push the enemy out? Shoulder charger is easily countered, but you're only thinking of using it offensively. It's a great way to escape tight situations as well as useful for gaining top speed quickly. Yes, defenders are rare in PvP and are PERFECTLY fine. Ever been conservative and used weapons of light with a sniper? One shot kill. Armor of light? There are people who are dumb enough to enter your bubble and get wrecked. Blessings? If teammates run through your bubble, obviously helpful with the extra health, plus the perk that increases benefits of blessing/weapons. Magnetic grenades are amazing. Force barrier is also great. Sunbreakers I guess you can take out one hammer, but armor is the main point that must be nerfed. Tether should disappear when a hunter is dead... The time limit on it is fine as is, the only reason it may be too long is because someone may be smart enough to be using black hole instead of quiver. It is not the same as a Titan bubble, that would be way overpowered if it was still there when a Titan dies. And again, you're complaining for a storm caller nerf yet still have no valid reason for it. I believe they may need a slight time reduction because it lasts so long, but if you're going to just pull reasons out your ass then you shouldn't complain about it in the first place

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  • Edited by AlexTwig: 10/18/2015 12:05:59 PM
    Stfu you complete bell sniffer, you play skirmish; for one its by far the easiest game mode in PvP, get 3 half decent players and go pub stomping so I wouldn't for one second consider yourself a PvP God. And also stop getting so butthurt because someone gave their opinion on a video game forum. Get a life you sad -blam!- instead of bumming a video game you little virgin boy.

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  • First of all my name is a troll even though I know I'm way above average. Secondly, I'm having a casual conversation with a fellow destiny player. Yes we disagree but it's just casual talk over forums. Thirdly, I play solo A LOT. It's easier to do better in skirmish because it's more balanced than 6v6 game modes. The only one who seems butthurt here is you, no need for cussing

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  • Telling people they have no experience? Dude if you get a buzz from putting people down on the forums I think you need to take a day off.

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  • Edited by mr sweaty hands: 10/18/2015 12:15:39 PM
    Stating facts, plus you're being hypocritical calling me a virgin and to get a life... Lmfao

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  • Edited by AlexTwig: 10/18/2015 12:19:49 PM
    Clearly your whole live revolves around this game so it's pretty much obvious that your a virgin, correct? boasting about how 'Experienced' you are at a video game. No one cares if you don't leave your house their just offering ideas to tweak the game and make it more balanced so they can enjoy the game and have fun. You know what fun is right?

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  • Well i do attend the top party school in the nation... I sure know how to have fun ;)

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  • So you've just confirmed you 14 years old, a virgin and a nobody that doesn't get invited to any parties. I'm out

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  • You can believe that if you want, I attend UC Santa Barbara, but I don't need to prove anything to you

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  • Edited by Won Too Tree: 10/18/2015 11:59:27 AM
    Quickdraw was nerfed. You're not able to ADS right after blinking as quickly as before. I know this, I main a hunter also. This was also in the patch notes when 2.0 was release. Not having the 4 shot helmet is an indirect nerf to the subclass. I guess Axion Bolts are useful against corner campers, but not against mobile players. Lightning grenades are great, I wont disagree with you there. But to the players that are smart enough, they're easily avoidable. If I'm 1 shot, I wont run and hide in a corner, I will haul ass out of that area. I do my best not get trapped in a corner. Defenders just need some sort of aggressiveness to it. Sunsingers are suppose to be the support class, but can be used aggressively. Though I did not agree or disagree with the Sunbreaker armor nerf, in my head, it was well implied that it needs a nerf. Yes, 1 less hammer would be better than the current. I wont give in to this one, tether balls should disappear once the caster dies. All 3 new subclasses are stronger that the Y1s, so yes, that's why I said that Stormcallers need a nerf and I didn't know what nerf it should get. I didn't give a reason because the reason is self implied. It's up the the community to decide what kind of it should receive. Yours being a valid nerf. Bungie builds everything around its PvE and they get a backlash afterwards from the PvP community. ALL Y1 subclasses should be restored to their former glory for PvE and remain as is for PvP.

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