So here's is rough n excitedly written so sorry for grammar and spelling.
Life bearer subclass.
Class: warlock
Element: earth
Grenades:
Thorn grenade - sticks to walls and detonates by proximity (like tripmine). When detonated grabs target and slows them constricting them with thorn ivy causing damage over time.
Life giver grenade - earth based grenade similar to vortex and solar, heals team members stood inside it. (no damage to enemy)
Rubble grenade - aoe grenade similar to storm grenade, calls apon the earth to crush your enemies in Rubble.
Jumps:
Glide
Focused control
Focused burst
Balanced Glide
(standard warlock jumps)
Super:
Natures trance - shoot life giving energy from your hands chaining and healing nearby alies over time. (earth/green version of stormtrance animation)
Strength of roots - when casting Natures trance plant roots Into the ground gaining an oversheild and healing yourself over time.
Natures embrace - reduced cast distance and time. call apon the embrace of earth to gain additional healing to friendly targets.
Branch out - increases range of Natures trance chaining between more friendlies healing amounts overtime reduced.
Melee:
Life touch - melee friendlies with life giving earth kickstarting there health regeneration.
Vine reach - extends the distance/reach of life touch
Bark grasp - melee friendlies with life giving earth at an extended range instantly healing "X"% health.(no regeneration/heal over time)
Ivy - melee enemies causing them to be poisoned taking damage over time, enemies killed by poison return health to caster. (no healing to friendlys)
Armor/agility/recovery:
Standard warlock perks.
Additional perks:
Support perk tree #1
Perk 1(needs name) - over healing done with life trance provides additional grenade and melee energy
Perk 2 transcendence - life essence when cast with full melee and grenade energy creates a pulse wave of life giving energy instantly healing those in its area by "X" %
Perk 3 (needs name) - enemies damaged/friendlys healed by your grenades reduce cool down on life essence.
Support perk tree #2:
Perk 1(needs name) - killing and enemy with ivy creates an ivy patch slowing additional near by enemies
Perk 2 (needs name) - over healing friendly targets have a chance to create an additional orb
Perk 3 (needs name) - gain an additional melee charge.
Healing will be balanced for pvp like 7 HP ticks similar to thorn or any other damage burns we have in the game now.
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Since this is not a "rpg" type game but more a fps, the healing would not be too useful instead is should provide overall team buffs and have some sort of offensive and defensive buff for yourself