anyways, back to the vex raid idea I had.
so, if anybody has any memory, it was said the vex DLC is going to be the last one for destiny 1. this means, I want it to be bigger and better than any other DLC, including the raid. this is just my personal idea on what would be cool:
a quick brake down of the raid:
it takes place on mercury (and maybe another place . . . )
stage one: beginning the raid
jumping puzzle
add fight
boss fight (takes place in same spot)
interesting exploration feature (including add fights, jumping puzzles, and mini bosses.)
entering the raid location (that's right you aren't technically doing the raid until this point. that jumping puzzle is in patrol on this planet, in fact multiple are. they are used to get from place to place. the add fight room can be entered, and there are raid level adds in there, but you can't activate the special mechanic to beat them and summon the boss to go to the next place in patrol or any mission, (well, maybe one ;D ))
stage two: finding the final boss
boss fight
add fight while trying to progress to the next area
very interesting jumping puzzle (different from the other ones.)
boss preparation stage.
final boss fight.
stage 3: being shattered
note: I really wish there was a way for bungie to deactivate even party chat for this raid part, as it splits your fireteam up into three sections, and using the game chat you can only talk with your partner. you have to communicate in different ways with the rest of your fireteam, but I don't think they can tamper with party chat, so it would ruin it.
miniboss fight / puzzle / survival
then:
exploration / survival / miniboss fight
then
jumping puzzle / jumping puzzle / jumping puzzle (the puzzles are connected)
meet up with team 3 for a puzzle / miniboss fight / meet up with team 1 for a puzzle
then the teams meet up in present
stage 4: a really big boss fight.
add stage (small)
boss fight
mini boss fight
mini boss fight
boss fight
large miniboss fight
final boss fight . . .
stage 5: finishing your objective.
exploration phase
add wave (single add wave. with minotaurs and harpies. that is it.)
mini boss fight
gathering something you need
mini boss fight
add wave while trying to progress
stage 6: defeating the final boss . . .
proceed through the same mini boss fights as in stage 4, but with some key differences to make it interesting.
final boss fight
second stage of final boss fight
last stage of final boss fight.
mini boss fight (there is no way to win this one. no way)
final boss is revived.
you send yourselves back in time, knowing your current strategy will never work
stage 7: defeating the final boss . . .
exploring for more relics
fighting the final boss / killing mini bosses
killing mini bosses / letting yourself die from mini bosses
fighting the final boss / letting unbeatable mini bosses kill themselves
killing mini bosses / hiding from final boss while reviving your friends
final boss fight / other final boss fight
killing final boss / killing final boss
teams reunite
after showing mission complete you hear a faint whisper in the background, it sounds robotic but somehow, organic.
it says: "guardians aren't the only ones who make their own fates"
you receive raid rewards. but is the raid over? only if you don't want to finish the job (E.I: the vanguard won't let you not finish the job)
stage 8: final killing the final boss, or bosses? I am not even sure of myself right now
split into 6 teams. yah. 1 man fireteams.
exploration/ exploration/ puzzle/ exploration/ puzzle/ puzzle
puzzle/ jumping puzzle/ stealth section/ helping other team through stealth section/ exploration/ fighting mini boss
gather relic/ gather relic/ gather relic/ gather relic/ gather relic/ gather relic
return to the present (all teams)
reunite with a total of 8 raid relics. 2 activators, 2 temporal immunity producers, 3 rift generators, 1 temporal repair unit
stage 9: ok, now we kill the final boss. I promise
12 portals. 12 mini bosses/ final bosses to kill
you can do this in a variety of ways, like keep your entire team together, send out one man armies to get the job done, or break into 3 groups of two, two groups of three, you get the idea.
in essence, the only thing you do here is track down the remaining overlord backups and destroy them before he can recreate himself.
but after killing these back-ups, it turns out that the overlord still survived but is in a weaker state than ever before. in fact, before this boss fight, all those other ones just weakened him. he never actually died. all those combined health bars he had, were just one giant health bar, that you were slowing pecking away at for nearly the entire raid. so it shows he has a sliver of health left, but really has as much health as Atheon, and Oryx combined.
but anyways, huge final boss fight, you kill the overlord at long last, remove the activators, connect to the temporal immunity device, and activate the temporal repair device to fix all the damage you have done to the time line just trying to kill this one guy!
stage 10: yah, a 10 stage raid. you could probably get all the gear in 3 - 5 runs of this raid, but you would hopefully want to replay it for the sheer fun of it :D
because of all the vex tech you were exposed to, you and your raid group have to do a mission on mercury to cleanse yourselves. but don't worry, it is really just a calming, relaxing, robotic room with the sun shining in, plant life living, and a bubbling bath of nice, clean, vex cleansing liquid. just sit down, chill with your pals after spending 9 FREAKING HOURS ON THIS RAID!!! and just talk about the good times you guys have had as a raiding group :)
additionally, on hard mode, there is a chest near the back of the room with a chest that has some cool stuff in it:
first opening: the hard mode raid ship
second opening: a very cool shader (makes your armor all reflective and glass like. it actually reflects your surroundings)
third opening: a part to the hardmode raid exotic primary
4th opening: a part to the hardmode raid exotic primary
5th opening: a part to the hardmode raid exotic primary (final piece, just need to do a short questline to combine them)
6th opening: a shot at an exotic, or it gives you a blue engram that always decrypts into a legendary
7th opening: a second raid emblem that is similar to the first one, but instead of being light blue for details and white for base, it is platinum for the details, the base is translucent (like glass), and it has a small 7 in each of the 4 corners.
specific parts of the encounters will be in the comments. I reached the maximum length for a post :P
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Or, how about no?