With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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Edited by transformers30: 10/18/2015 7:19:14 PMI think storm caller is killing hammers faster than hammers killing stormcallers and if you tether right on a nightstalker you pretty much win
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Honestly, a hammer or two less would be cool. But a perfect world? Throwing the hammer makes no sense. Id rather just slam the ground with it 3 or 4 times, with A.O.E. damage that's less than FoH. Eliminate the range, seems it'd be better.
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Slight armor nerf and time reduction. 26 seconds is ridiculous.
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They should nerf it so that GG one hit kills. High impact snipers are still guns, and I believe the high armor is a defining characteristic of the Super itself, so I don't think snipers should OHK a Sunbreaker running full armor. However, GG is another Super and that alone is enough for me to think it should be able to OHK any guardian.
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I'm actually really pleased the fact the majority concludes it needs a little nerf. Just nerf the shield slightly. That's all. I'm never upset when I get killed by a HoS, what pisses me off is knowing even if I get the jump on them, I can't take them down before they one hit me. I hit a titan in HoS with my warlock lightening bolt upon casting my super (Which any class, a direct hit is an insta kill) I was above him and got the jump on him, he had no clue where I was. As I'm floating down to the ground I'm turning and I start to hit him with the electricity...He turns and fires...I'm dead. Now I'm not mad I died, I knew what I was getting into from the start lol...What pisses me off is when I died...I had JUST took his shield down. Never touched his health...That to me is just broke and unfair. Again, not even saying I should have killed him...but he Def should have been near death.
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I'm a Titan main. You should be able to headshot a Titan out of super with a high impact sniper. If that happens then it will be fine.
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Small nerf to armor, nerf to blast radius of the hammers, and a small buff to the tracking because, at this point, if you're throwing it close enough to trigger tracking, you're close enough to kill them with splash damage.
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Double the amount of hammers Increase tracking of thrown hammers by 200% Titan gains atheon's head Titan gains crota's head also Titan gains oryx' wings also also Problem solved
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Make it possible to one shot head shot a sunbreaker with an ldr/1000 yard stare type sniper, and we're good
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Small adjustment in armor if anything. Like all supers when active I am a death machine. If anything Golden gun should get a over shield perk.
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My health bar is too high when supered
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Less armpit for pvp keep same for pve
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If they do stuff to the hammer they need to look at a warlock in general. Its melees have always been silly but they have never been looked at. And stormcaller is just as op as the hammer just without the range. But wait warlock have the nova for range!!
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I would say i "main" a titan. So lets get that out of the way. But i GENERALLY run a striker in PvP (im no PvP god either). If I use sunbreaker, it's normally in mayhem. Personally, I don't think sunbreaker needs to be nerfed as the grenades are horrible. The only decent one is the fusion grenade. Most of the perks in this sub class are not very good, honestly. The overshield you get from sunspots requires you to hop from point to point, so you're much more stationary. Sunbreaker is not quite as geared for PvE as Defender, but the perks synergize very well with PvE play. Most of you are complaining about the health regen, overshield, and speed. Well, enemies dont jump in PvE. This is why it's amazing for PvE. In PvP, people jump. A lot. I've had plenty of people jumping like Mario and Luigi on frog legs. A lot of them survive my onslaught. Maybe I'm just a bad player. But the super is really the only reason to play this class. You nerf the super, you nerf the class. I love simmering flames, but who's going to use that in PvP? Not gonna happen. It fits way better in PvE. Stormcaller is stupid OP. And before you say, "melee range", they can float very very fast in your general direction. And they don't even have to have that good of aim. And they regen health. I don't want to see Sunbreakers nerfed. I love them in PvE just as they are. The PvP tryhards are going to get this nerfed into the ground. And it's going to be a sad day for the PvE crowd. IF YOU MUST: Nerf them, incorporate the health regen into the Sunbreaker super shoulder charge. Make kills from that trigger your health regen. There's your "melee range" contigent. Make thr over shield completely disappear after your step out of a sunspot. There, you're now less mobile by way of necessity to stay in a sunspot for overshield. This will still suck in PvE, but at least it will preserve SOME of the super's usefulness.
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all the new subclasses need a nerf. Titan hammer of sol is op, warlock transcendence and melee op, hunter smoke bomb + assault AND support shadowshot is op (arrows kill aka assault and then they tether aka support)
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Less armor and smaller blast radius for the hammer
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Needs an armour nerf. I main a Titan but when I am shooting a sun teamed point blank with a HMG for 3-5 seconds and they don't die something is broken.
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80% main Titans? Damn.
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I main Titan and I do die in my super sometimes due to either people hiding or focusing me down. I think a slight armor nerf is all it needs. When it's a 1v1 or everyone is clumped together, no wonder you died from it...
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Lower armor and that's it
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This post is idiotic. This is like saying [quote]Thorn users what do YOU think should be done with thorn?[/quote]
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Dear people who complain about posts "blowing up their phone" Go to settings, and turn off notifications
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Curiosity killed the cat but satisfaction brought it back is the full saying
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I think that a slight damage reduction nerf is okay since with the ability to regen health upon kills should be enough to go around and still call it a good super. I am however wondering if a golden gun shot should be a one hit kill since the titan is practically a flying clay dove (can't effectively dodge without blink or extra agility) when flying around trowing hammers and a single golden gun shot kill would be unfair when you have 3 or 4 shots available. Sniper headshots however should be a kill since I think such precision should be rewarded.
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I think that a slight damage reduction nerf is okay since with the ability to regen health upon kills should be enough to go around and still call it a good super. I am however wondering if a golden gun shot should be a one hit kill since the titan is practically a flying clay dove (can't effectively dodge without blink or extra agility) when flying around trowing hammers and a single golden gun shot kill would be unfair when you have 3 or 4 shots available. Sniper headshots however should be a kill since I think such precision should be rewarded.
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A little decreased mobility perhaps. Nothing else.