With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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To please the masses i purpose a 10% armor reduction
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Reduce the armour when running maxed armour and a solar armour chestplate. I run Max agility, so I get one-shotted by: shotguns, golden Gun, rocket launchers, sniper rifles and SOME fusion rifles.
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There's only one of two things that can happen to sun breaker. It's either going to remain the same (as it should) or it's going to be altered and become useless and we are all going to go back to striker and then I can hear everyone complain about fist of havoc again
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The only thing that needs to be changed is Cauterize. Make it restore a portion of your health. 10-15%. Not all of it.
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I think needs a small nerf like maybe nerf the armor because it seems like the armor is a bit TOO much
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More comparable to GG. Less hammers and less armor.
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A little nerf. I mean we do get a hammer with insane blast radiance. With a little bit of an over shield. Plus with that one perk. We get health regeneration after every kill.
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I get why people think that Sunbreakers are overpowered. The super is nice, but it's the first decent offensive super we have had. Personally I think nothin should be nerfed because we are still pretty vulnerable due to the slow attack speed. I have killed Sunbreakers and been killed mid Hammer of Sol more times than I can count by two people concentrating Fire on me or a couple well place shotgun shells from behind. It is very close to the overpoweredness of blade dancers, who have an oversheild, can teleport and are super agile. I have put 3-4 shotgun blasts into blade dancers mid super and never put a dent into their oversheild. That subclass has never been nerfed... I would be willing to compromise though. I would trade a shorter super or less of a shield for a more powerful melee i.e. A one hit kill charge like other classes (looking at you warlocks) and a more powerful sticky grenade that actually finishes off the person it sticks to. I think that would be a more than fair balancing considering the melee is sub par in crucible and the sticky grenades are virtually useless unless stuck to an already wounded opponent.
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Reduce the explosion range of explosive pyre and slow the regen time for the health regen or make it so it stops when you get shot at. I'm a titan the health doesn't stop regening til its full health and i know it's BS.
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Nerf health regen after kill. Make the regen slower and only go up to half health.
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I haven't played mained by Titan since darkbelow, that being said I still have more days on him than my hunter, and I think that the super needs to have a reduced time to use it and the same goes for storm caller.
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Even though I dont exactly main a Titan, I love their Subclass. I agree with a tiny nerf to armor, but not a subclass destroying nerf. Sunbreakers are based around how well their Super performs. If their Super gets nerfed too badlt, the entire Subclass gets harmed.
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I say just reduce the number of hammers the titan can throw. It's pretty ridiculous that they can throw up to 7 hammers in one super
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Make cauterize interruptable or less effective would be good.
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Not a Titan main, but leave it. It makes me feel very good when I shut one down.
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I'd give one Hammer for the shoulder charge ability! Really missing that one as sunbreaker!
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Complete overhaul, because if they do a little nerf for pvp then on pve it will start to struggle.
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This is now the 8th time I've posted this: One change, and it also should be for bladedancer. [u]Take away the health regen on kill.[/u] Its a BS skill and i have no clue how bungie thought it would be remotely balanced.
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I think it is just fine. I don't understand why all these pvp people have to try to ruin a good thing. In pve the Sunbreaker is a beast and I love it! I wanted to be a solar titan from day 1 and now that I am other people are trying to ruin it. Pvp needs to separated out, don't nerf my subclass of choice because a handful of whiners in pvp claim its overpowered.
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I main a Titan. I must just suck with sun breaker. The super is great but the grenades and perks suck. Looking back at my last games I can clearly see which ones I ran striker on and which ones I ran sunbreaker on. I love using grenades so Striker just fits my play style better I guess.
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[b]AS LONG AS IT ISN'T NERFED IN PVE[/b]
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If anything stormcaller is more op, most can jump out of the way from a hammer
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The amount of hammers
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Triple golden gun damage And quadruple sniper crit damage
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I'm not a titan main, i love the class, but i feel if they just lowered the damage reduction while in super a tad bit, not like remove it but lower it to where its not as high now, itd be fine i think
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Leave it be, just stop playing PvP No PvP= No bitching