With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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Titans dont need to do anything its warlock and hunter that need to stop crying just suck it up we had to deal eith arc blade golden gun and sunsinger all the first year with shitty exotics to complement that
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Just make golden gun and snipers deal higher damage so you can 1 shot to the head with a sniper. Or give golden gun an increase for precision shots, enough with nerfing already.
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Just lower the armor to like a striker doing the hulk smash it's difficult to kill but possible right
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Nothing
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I rather nothing but, when I hear a storm caller, golden gun, blade dancer, another sunbreaker etc. I'll activate mine because I know I can defeat them. I know that I have the damage and resistance to survive.
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I main Hunter. So I know my opinion won't be as welcomed but hear me out. The HoS needs three things to make it perfect. 2 are buffs and one is a nerf. The nerf must me the armor should be able to die to high impact snipers golden gun void bows etc. however the Titan needs a buff to orb generation ( not a huge problem) but it seems fair. And finally the subclass need a better passive skill tree . The only time HoS is op is when in super unlike previous op class like blade dancer which had the much hated blink. I believe this will make Titans a better fit for pvp and a better class in pve
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I really don't give a shit about PvP problems
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I'm a main Titan I think they should bring down the armor by 20 percent and the super should only last for 18 sec no more
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So 81% of people here are titan mains? Obviously some people are lying and are just voting for nerf.
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This post is invalid not because of OP but because of liars. If you see the bottom option you would see that only 19% of players don't main a Titan which we all know is bullshit lol
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We know alot of people that voted aren't Titan mains.
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Edited by jxtleo: 10/17/2015 8:26:44 PMWhen you are holding the relic in the echo chamber strike you get a type of slow that limits your movement. I think adding this to the Super activation could reduce it's lethality. Leave everything else.
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Cauterize could use a slight nerf in pvp
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Nothing im a defender bro
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I think both the sun breaker and the Sith Lord could use a slight damage resistance nerf.
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Maybe a small agility reduction.
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Maybe make the AoE smaller or less damage. Less hammers able to be thrown. Reduce it by one or two maybe. Oh and reduce the Armour slightly so that we can get headshotted or something along those lines.
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They should make it so you can only throw 6 hammers, and so your armor is just that lower so that a GG or a 31 impact sniper can one shot.
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I main as one and feel the armor should be adjusted properly. I've been killed numerous times in the super, but it does need a tweak.
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Takes 2 hammers to kill a blade dancer and a storm caller. So why is it a big deal that it takes 2 GG shots to kill a Sunbreaker? Slight armor nerf for cauterize but thats it. Tracking sucks already.
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Edited by Screaming Penguin: 10/17/2015 8:13:24 PMFor pvp I think it needs a lower damage reduction while active, other than that I would say it is fine. Maybe a orb drop buff was well
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Since I play striker and dont have expansion im neutral on the subject, just leave it be.
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Just slight damage reduction so golden gun and sniper can kill Make health regen take a bit longer to activate Slight nerf in time
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I dont feel like it Shouf Be nerfed but just nerf THE armor à bit so poeple shut up about it
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I'd like to see a better melee
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Imo, nothing. Just like any other game that introduces a new class. The other classes have to learn how to beat it. Takes time. It'd probably be easier if we had a dueling system to assist in learning the quirks. Example: I used our flaming dash a few rounds in crucible and by the erratic behavior of the other team and my own, I think they were beyond surprised I could even do that. Or that I didn't throw any hammers and just charged in hardcore style. So IMO, nothing till it's completely understood.