I get what your saying, but that doesn't make any of those guns [i]imbalanced[/i], because everything came with a trade off.
Think of it like the S.P.E.C.I.A.L. system in Fallout; you can put as many of your points into any of the stats you want, but you still only have a [i]finite amount overall[/i]. You can be Jack of All Trades, but Master of none.
Destiny weapons work the same way; a certain gun might have a slightly faster reload speed than an other, but at the sake of losing [i]other[/i] stats. The better one stat is, the worse [i]others[/i] are. It's called [i]balancing[/i].
Every gun has a sweet spot, and every [i]player[/i] uses different guns for different reasons and playstyles. Humility might be better for one application, while Praedyth's Revenge works better for another; neither one is better [i]overall[/i].
Dark isn't better than Light.
Red isn't better than Green.
Fast isn't better than Slow.
Hard isn't better than Soft.
Yin and Yang, man.
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