I don't think any year 1 items should have been transitioned to year two, those are legacy items. They should be left behind to leave an ACTUAL legacy. So players who experienced them could look back on those days and remember the amazing impact they made on their gameplay. But should move on to experience bigger and better things! There have been amazing editions to every gear slot in year two. There is absolutely no reason anyone should need them. They are still viable to most of the game features as is because of the way caps work. And players who didn't play year one can still hope to find them as to experience the guns for themselves, to at least get a glimpse at what the hype was over. Although they will never understand the true legacy!
Examples of year two blowing away year two.
Exotic swords and a properly used sleeper simulant definitely keep mobs cleared and kill bosses quick. And do the job of making ghorn obsolete.
Foundry weapons are INCREDIBLY well designed. Their scopes have great new features like highlighting enemies with supers or high power level. Enemies at low health, enemies in effective target range. Etc.
I don't miss fatebringer for a second. The life support perk is without a doubt a life saver! Very useful in every scenario. Especially in situations where your natural healing ability is restricted.
Let's not forget Cocoon on the raid weaponry. I don't know about you but the whole cycling weapons to never have to reload is Wonderful!!!
Year two has so much going for it. Year one is dead.
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