So, everything about the Fallen S.A.B.E.R. Strike is pretty fun and well designed, EXCEPT for the starting Warsat portion of the Strike. This isn't so much a problem on normal, but the heroic version needs an adjustment.
Why, oh why, are there so many enemies coming at you for such a long time JUST to start the Strike? What's even worse is that this is on a timer where you're supposed to sit there for a long period of time, taking bullets in the face constantly while harder and harder enemies come at you, and you've only got 3 minutes at maximum before the thing explodes and starts you at the beginning again.
The Warsat portion on heroic NEEDS a balance adjustment so that it's not only easier for players to even START the Strike, but to also enjoy that portion of the Strike. I would suggest either less enemies coming per wave so that it's not a tsunami of pain, or perhaps have the transmat itself take only half the normal time.
Everything else about Fallen S.A.B.E.R. is fun and interesting, if you can just get through the teeth-grinding difficulty of opening the door.
Edit: Was specifically talking of Heroic, I edited the post and added tag to note this.
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Edited by The 7th fall: 10/15/2015 9:13:44 AMAgreed, the only reason this strike is f**king annoying on heroic, and the nightfall, is the countless mobs thrown at us while we can't be more than 5 feet away from the Warsat or else no progression. The Warsat last week for Nightfall was ok with void and secondary weapon buff, but still annoying that it was mostly armored enemies being thrown at us. And the nightfall this week... it took hours of restarting to get all 3 characters done because the f**king taken captains would do nothing but teleport and darkness blast spam and insta kill the whole team because of arc burn!!! I agree that there needs to be less armored enemies thrown at us, and the Warsat timer should be double if we have to stand in one spot while we're being shot at like turkeys on thanksgiving. P.S. - when this strike shows up on Heroic list, the randomers 90% of the time quit, and nor do I blame them. Even in the regular strike playlist randomers will quit, Bungie clearly didn't test their content else they'd of known not to just spam mobs at us while we can't move nor seek any real cover. Destiny Guardians were advertised to be overpowered beings, and yet we're as thick as wet tissue paper when it comes to defense...