First of all, this isn't going to be a whiney post. Yes, I have little amount of time played on my Titan. No, that does not mean I am complaining about it. My logic and reason are mine and they'd be the same regardless of the character I mained. Look for a [b][i][u]TL;DR[/u][/i][/b] at the bottom.
First off, let's look at each super and group them. There's lots of ways to group supers, but the most base is roaming vs non-roaming. Non-roaming includes Shadowshot, Nova Bomb, Defender, and Striker. That's it. We'll be comparing Roaming.
Prior to TTK, there was a sense to the make up:
Radiance - most armor, least lethal (or same armor as Bladedancer but has the ability to self rez or Song of Flame). It lasts up to just over 17 seconds with Radiant Will, no exceptions. Due to the low kill rate, this is exceptionally long.
Arc Blade - medium armor, very lethal but requires you to get close (easier because movement is increased and randomized, and there is a damage reduction) - and most forms of overshields will require two swipes. It lasts 12 seconds, minus each time you swipe in super (and plus each kill if using encore).
Golden Gun - [u]NO[/u] extra armor, most lethal. Limited by 3 bullets (no y2 Symbiote, I'm using this metric for GG instead of time) and lack of armor. Never (except with Hammer) requires more than one shot to put someone down.
There is a direct correlation. As a super gets more lethal and directly effective, it loses any other advantages of a super - extended duration, armor, amount of uses. Let's look at the two new Roamers.
I will compare Stormtrance with Arc Blade and Hammer with GG as they are along similar veins.
Stormtrance - Same damage resistance as Arc Blade and base Radiance. Has unpredictable movement and ionic blink as well as more range than Arc Blade. Lasts 15 seconds and whether or not it uses its lightning does not affect this. Very lethal, slightly longer time to kill than instant but more range than Arc Blade. It also chains its lightning to any enemies near. Lasts longer, has more range, is just as unpredictable, chains damage, easier to get kills with.
This is acceptable, as Arc Blade does have its advantages - encore and hungering blade, a baseline blink that doesn't sap the super, invisibility. Bladedancer vs Stormcaller overall is pretty balanced.
Hammer of Sol - Very lethal. Has access to tracking, high velocity hammers with very nice splash damage that are reasonably easy to aim (yes, I have used Hammer of Sol on a friend's account multiple times). Has the most damage resistance of any super (assuming max armor, which is most common for Titans)(allows Titans in super to survive several things no other super can). It has a max of 7 hammers (same metric as golden gun). Let's recap - most damage resistance (about the same as radiant skin), 2nd most effective killing (and just barely), with over twice as many chances for kills as GG.
As far as roaming supers go, Hammer of Sol is ridiculous. It has the most damage resistance (it can survive sniper headshots, a golden gun shot, and a shotgun melee). It also is just barely less effective at killing than golden gun - and it more than makes up for that with tracking hammers, splash damage (not dependent on kills like GG), and 7 hammers to throw (AND suncharge but eh). It doesn't follow the trends at all, quite simply. It has far too many advantages and far too few disadvantages. Supers [i]should[/i] wreck, don't get me wrong, but there has to be a limit. Titans definitely did deserve a solid super, but that doesn't just negate balance.
Hammer of Sol is not in line with other Roamers. Hopefully, by now, you agree with this statement. Now, before I discuss possible balancing acts, let's talk about why.
Sunbreaker, as a whole, is built around its super. I wouldn't mind going against a Sunbreaker in trials, because I know that I have the advantage up until they get their super, which only lasts a single round. Strikers are more scary for their shut down potential as well as their great class abilities. This is why Hammer is so powerful - everything in Sunbreaker is geared towards making it such.
In light of this, if there is to be a nerf to Hammer, there should also be a buff to Sunbreaker. Make its passive abilities better in some form - give it something besides its super to give a reason to run it - Strikers have shoulder charge and lightning grenade, Defenders are defenders (nigh useless for PvP and ever the best in PvE), Self Rez for Sunsingers, etc. I'd suggest blink (I HATE blink, but I think it's only fair that Sunbreakers have it and this could easily be remedied lore wise - the renegade Sunbreakers have diverged from the path of the Titan and learned blink from a warlock) and/or some Mechanic similar to Self Rez or Bladedancer that gives a very good reason to use Sunbreaker in PvE.
In return, the armor while in Hammer of Sol is nerfed either to Arc Blade/Radiance/Stormtrance level (assuming max armor) or half that, depending on the buff to Sunbreaker as a whole. I think this works out well for everyone.
Tl;dr - Hammer of Sol has too many advantages compared to other supers. I propose an armor nerf balanced by a buff to Sunbreaker as a whole such as blink and/or some other very useful PvE or PvP trait.
Edit: it seems people just want the nerf. Sigh.
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Bumped
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Too much text. *uses grieves emote.
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Nerf the hammer tracking and Armor, but give them shoulder charge or a longer distance melee with flame shield. Fair?
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Poll adds up to 99%.
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OP is fgt
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Lol... Huntards will always cry. They are not nerfing the Hammer btw. Cry babies.
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Not even an armor nerf, just make it so cauterize doesn't activate while super is active.
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You forget cauterize adding to OP factor. And also Stormtrance has no armor buff
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There fine as shown in video...
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Not sure I understand an overpowered super because "the rest of the skill tree is lacking. " Outside of supers, 90% of the game just revolves around gun skill, not a whole lot of difference between classes. Their grenades are ok, their melee can regenerate health or weaken enemies. There is a small to negligible advantage for other classes vs Sunbreaker PVP neutrally (no super.) There is a massive difference between Sunbreaker deadlines and the other supers. Arguments discredited or based on what class you play, or how effective the titans other supers are, are both irrelevant. Sunbreaker is too good.
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If hos is needed for armor, bladedacner is needed for mobility and suns infer needed for recovery
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37% of this community is Titans who need a crutch
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Take off proximity detonation and make flame seeker less effective
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How about disable Solar Armor when in super? Solar Armor + Max Armor stat is what makes GG leave HoS with a tiny bit of health. Without Solar Armor on my Titan GG one shots me when I am in HoS.
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My solution to hos that I haven't seen anyone else mention is that Titans should be left alone but during super damage chips at super energy. Similar to fighting games where hitting a blocking opponent does chip damage that is very minimal but still is damage. I think it would be fair since Titans can keep their damage resistance and perks but not using the super smart can lead to it running out a few hammers short. Just how some argue Titans are tanks and should tank like hunters are fast and bd makes them faster but bd cost super energy to use the fast swipes.
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All I know is that HoS and is the only thing stopping me from capping B-flag with my bubble
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Maybe bungie should nerf snipers so people aren't use to one hit kill supers so people don't have an excuse about not killing someone with their op snipers lol
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If titans don't want the class itself to be nerfed, then I propose another alternative. Make the classes super take twice as long to charge. Instead of the base time (not counting intellect), just double that. That way, they have their insane super, it just takes longer to get. [i]<3~~Shino Asada~~<3[/i]
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Titans are meant to be the "tank" class of the three right..?
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Honestly, I don't even care that it's OP. What gets me is that before the sunbreaker, Titans were the least played class. But, thanks to the sunbreaker, there are so many people flocking to this class now claiming they were a Titan all along. It's ridiculous man. This is just year 2 thorn.
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Bladedancer and stormcaller are just as tough
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A few misconceptions about sunbreakers 1. We are not invincible (I've been killed by two people before) 2. Health regen can be stopped if you apply these things called bullets so team fire of 2+ people will stop his cauterize from being effective 3. The jump button [b]is not[/b] disabled during hammer of sol. They will waste at least 3 hammers if you jump. 4. Every other super is just has hard to fight has sunbreaker.
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armor is a bit too strong.
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As a Titan I say NERF armor
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Hunters can have a simple time countering sunbreakers. Warlocks however? Not so much. Since you have to outplay a sunbreakers to kill it and you are the least mobile class in the game as a warlock, countering hammer is harder. You can float, make him waste three hammers, and then fall down and die.
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I have always mained Titan. I loved the idea of a Titan launching god damn hammers like a pissed of blacksmith, but I do agree with your point. We are too op and we easily break balance in crucible. Right now I legit still prefer defender in pvp(don't judge). I feel guilty using sunbreaker cause I'm too powerful. All we need is an armor reduction and one less hammer. Im forced to use hammer in iron banner cause that's the only way I'll kill enemy Titans. Vince out