Thank you.
I agree totally on year 1 activities needing to be relevant.
-scale up the levels and add in random modifiers that reset on a weekly basis with year 2 exotics as possible rewards.
-taken encounters with bosses and enemies now Taken. New Raid mechanics could be possible as well to test players with new ideas.
-updated gear list for year 2 of all Raid gear
Any if not all of these could be doable (depending on how much work they can put towards this) and go a long way to making the whole game relevant.
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