"If you could use Y1 gear would you use the Y2 gear? Armor, I think so with what more they can do and the flexibility each peice has. Now we don't need various peices for a Strength/Intellect/Discipline build."
Good post, As a Game Designer Myself, there are ways to make stuff like this exist, Different set of perks, different usabilities,
cause at this with this, even now they have problems with the Current Exotics not even being worth it to equip. At this Point to they've bottle neck themselves. we're gonna have another Mass effect on our hands where in the end, your Touch of Malice is now useless and took you over countless of hours trying to get.
Its hard to find good game design Now these days, and its not an easy task, But its still critical to keep past content and let them Co-exist with Present-Future. cause now past raids mean nothing,
If i wanted to go get the legacy Gear in Crota, which doesnt make sense cause its not year 2 capable, but just wanted to see the ned boss or Fight Atheon, all of that is pointless and who would still want to go do that ? No one cause now its all garbage and a bit of the storyline people cant access cause no one wants to do them.
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Edited by Porcratus: 10/14/2015 8:15:39 PMThank you. I agree totally on year 1 activities needing to be relevant. -scale up the levels and add in random modifiers that reset on a weekly basis with year 2 exotics as possible rewards. -taken encounters with bosses and enemies now Taken. New Raid mechanics could be possible as well to test players with new ideas. -updated gear list for year 2 of all Raid gear Any if not all of these could be doable (depending on how much work they can put towards this) and go a long way to making the whole game relevant.